boids
There are 320 repositories under boids topic.
connor-brooks/ecosim
An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux.
anuraghazra/EvolutionAquerium
:fish: :bug: Small Inteli Creatures Based On Steering Behaviours
Cultrarius/Swarmz
A free, header-only C++ swarming (flocking) library for real-time applications
nvjob/nvjob-boids
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
ercang/boids-js
3D Boids implementation with grid partitioning and WebWorker support.
aceyan/UE4_GPGPU_flocking
Doing flocking/Boids in UE4 using GPGPU
IvanHornung/Pandemic-Simulator
Simulate a pandemic with artificial life objects.
healeycodes/boids
🦢 The boids flocking simulation in Wasm using Ebiten!
Nikorasu/PyNBoids
This is a Boids Simulation, written in Python with Pygame.
RafaelKuebler/Flocking
2D Flocking in the Unity3D game engine using Craig Reynolds' boids
dwqdaiwenqi/Flocking
A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程
timdecode/UnrealGPUSwarm
Unreal compute shader boid simulation.
ch8n/Compose-boids-flocking
Jetpack Compose Boids | Flocking Insect 🐜. bird or Fish simulation using Jetpack Compose Desktop 🚀, using Canvas API 🎨
axoloto/RealTimeParticles
Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks
christopherkriens/boids
Implementation of boids flocking simulation using SpriteKit and Swift 4 🐠
onlyuser/dexvt-lite
3D Inverse Kinematics with Constraints and... GPU Ray Tracing!
danielshervheim/unity-flocking
CPU and GPU implementations of Craig Reynold's boids in Unity.
jyanar/Boids
An implementation of the Boids program using C++ and the SFML library.
mushe/NiagaraFlocking
Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)
kbrizov/Boids-2D
My simple, tiny, tidy take on the classical Boids algorithm by Craig Reynolds. #MadeWithUnity
cubedhuang/boids
An interactive 2D bird flocking simulation using a spatial subdivision method to optimize performance for thousands of agents.
jfgreen/rusty-boids
Rust implementation of Boids simulation
Rust-Ninja-Sabi/bevy-nature-of-code
Examples inspired by 'Nature of Code' in Bevy 3D and Rust
rystrauss/boids
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
jobtalle/Swarm
Swarm movement simulation
jmetterrothan/ecosystems
Small low polygon 3d world made with Three.js using random generation.
Shadertech/UE5NiagaraComputeExample
UE5 Compute Shader Boids Niagara Example
alirezaft/UnityBOIDS
Implementation of the Boids algorithm in Unity
EncodedWorlds/Boids
Boid flocking behavior made in Unreal Engine 4 using C++.
kvietcong/rusty-boids
Simple Boids programmed in Rust, using Bevy
miorsoft/VB6-3D-Flocking-Boids
3D Flocking Boids
mkrizmancic/sphero_formation
Python / ROS implementation of Reynolds flocking algorithm. Simulation and real-world usage on Sphero SPRK+ robots.
Michael-Naguib/BoidsSimulation
Boids are a way of modeling the complex flocking behavior of birds as well as many marine life including schools of fish; the simple rules which are able to generate complex behaviors have been described by Craig Reynolds https://www.red3d.com/cwr/boids/
yogthos/boids
boids example using Quil and PixiJS
LelsersLasers/UnderwaterWorld
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
Wojimus/GPUDemos
A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development.