brdf
There are 51 repositories under brdf topic.
vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Zielon/PBRVulkan
Vulkan Real-time Path Tracer Engine
knightcrawler25/Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
kbladin/Monte_Carlo_Ray_Tracer
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
KimuraRyo/BSDFProcessor
Viewer for BSDF, BRDF, and BTDF
iftodebogdan/GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
ESDS-Leipzig/sen2nbar
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
hg-chung/DPIR
Differentiable Point-based Inverse Rendering
mworchel/svbrdf-estimation
SVBRDF Estimation using a Physically-based Differentiable Renderer
todaylg/three-viewer
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
usnistgov/pySCATMECH
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
usnistgov/SCATMECH
SCATMECH: Polarized light scattering C++ class library
gmzorz/MiniRT
Ray tracing project for 42 school, Codam.
iweinbau/Ray-Tracing
Basic ray tracing in C++
rsahlin/graphics-by-opengl
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
huailiang/ibl_proj
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
leftfield-geospatial/homonim
Correct drone, aerial and satellite imagery to surface reflectance.
ryushinn/meta-sampling
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
XrizZ/BRDF
BRDF Estimation
usnistgov/ScatterMIST
Modeled Integrated Scatter Tool (MIST)
Zielon/PBRScenes
Physically Based Rendering Scenes
rsahlin/gltf-viewer
GLTF Model Viewer
Zielon/PBRenderer
CPU Physically Based Path Tracer Engine
eugenedeon/mitsuba
Fork of the Mitsuba 0.x repo with additional BSDFs and phase functions
vcoda/aggregated-graphics-samples
A collection of exemplary graphics samples based on Magma and Vulkan API
ChaoEcohydroRS/ABoVE_PAD_AVIRIS-NG
Mapping vegetation communities in the Arctic-boreal wetlands of the Peace-Athabasca Delta using AVIRIS-NG hyperspectral data
NiverMK/RayTracingWithPBR
Implementation of Ray Tracing with physically based rendering
lukaselmer/ethz-computer-graphics-brdf-2013
Computer Graphics Exercise 4 - BRDF and Procedural Textures
n1ckfg/BRDF_Shader
Collecting BRDF shader examples for Unity.
oceanzhang88/3-Path-Tracers
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
Paillette/PBR
Physically Based Rendering visualizer C++ OpenGL
RichardSqd/VisualEngine
A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
wilimitis/illumin8r
Renderer designed for light transport experimentation.
yongsen/mitsuba
Homework of CSCI780: implementing BRDF models using mitsuba
rsahlin/varg-engine
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer