brdf
There are 55 repositories under brdf topic.
vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Zielon/PBRVulkan
Vulkan Real-time Path Tracer Engine
knightcrawler25/Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
kbladin/Monte_Carlo_Ray_Tracer
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
HarrisonKramer/optiland
Comprehensive optical design, optimization, and analysis in Python.
KimuraRyo/BSDFProcessor
Viewer for BSDF, BRDF, and BTDF
ESDS-Leipzig/sen2nbar
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
iftodebogdan/GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
hg-chung/DPIR
Differentiable Point-based Inverse Rendering
usnistgov/pySCATMECH
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
mworchel/svbrdf-estimation
SVBRDF Estimation using a Physically-based Differentiable Renderer
gmzorz/MiniRT
Ray tracing project for 42 school, Codam.
todaylg/three-viewer
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
usnistgov/SCATMECH
SCATMECH: Polarized light scattering C++ class library
iweinbau/Ray-Tracing
Basic ray tracing in C++
huailiang/ibl_proj
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
leftfield-geospatial/homonim
Correct drone, aerial and satellite imagery to surface reflectance.
rsahlin/graphics-by-opengl
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
ryushinn/meta-sampling
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
XrizZ/BRDF
BRDF Estimation
usnistgov/ScatterMIST
Modeled Integrated Scatter Tool (MIST)
Zielon/PBRScenes
Physically Based Rendering Scenes
Zielon/PBRenderer
CPU Physically Based Path Tracer Engine
rsahlin/gltf-viewer
GLTF Model Viewer
eugenedeon/mitsuba
Fork of the Mitsuba 0.x repo with additional BSDFs and phase functions
giuvecchio/PyPBR
PyPBR is a Python library for easy and fast manipulation of Physically Based Rendering (PBR) materials with PyTorch integration.
vcoda/aggregated-graphics-samples
A collection of exemplary graphics samples based on Magma and Vulkan API
ChaoEcohydroRS/ABoVE_PAD_AVIRIS-NG
Mapping vegetation communities in the Arctic-boreal wetlands of the Peace-Athabasca Delta using AVIRIS-NG hyperspectral data
yongsen/mitsuba
Homework of CSCI780: implementing BRDF models using mitsuba
NiverMK/RayTracingWithPBR
Implementation of Ray Tracing with physically based rendering
lukaselmer/ethz-computer-graphics-brdf-2013
Computer Graphics Exercise 4 - BRDF and Procedural Textures
n1ckfg/BRDF_Shader
Collecting BRDF shader examples for Unity.
oceanzhang88/3-Path-Tracers
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
Paillette/PBR
Physically Based Rendering visualizer C++ OpenGL
rsahlin/varg-engine
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer