bsp-tree
There are 23 repositories under bsp-tree topic.
mathetake/gann
[[ ARCHIVED ]] gann(go-approximate-nearest-neighbor) is a library for Approximate Nearest Neighbor Search written in Go
alexkid77/3dEngineOpenGL
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
PSneijder/BspViewer
Rendering BSP v30 files from Halflife and it's modifications. (CSTRIKE, TFC, VALVE)
PSneijder/CSG.Sharp
Constructive solid geometry on meshes using BSP trees in C#
yymao/fast3tree
A Python wrapper for the lightning fast fast3tree library, a BSP tree implementation written by Peter Behroozi.
GerardMT/BSP-Tree
A simple non-generic BSP-Tree implementation.
SiddChugh/BSP-Tree
Implementation of a Binary Space Partitioning Tree
bigboynaruto/bsp-tree
Spatial point location using binary space partition tree
aumj/kd-tree
Build KD-Trees and perform Nearest Neighbor searches
Kharzette/GrogLibs
BSP and mesh libraries
ansharmuhammad/DungeonGenCPP
dungeon generator menggunakan algoritma BSP Tree dan Revursive Backtracking
ghuysmans/bsp
Java implementation of Binary Space Partitions
hadaclay/HaxeFlixel-BSP-Map-Generation
Create HaxeFlixel game maps using BSP Trees.
haroldmei/GeneralProgramming
general programming, languages: Python, C, C++, Java
cholushkin/Sup
Unity one button game mechanic prototype
Davidslv/binary-space-partitioning
Understanding BSP for Procedural Level Generation
sebastianhaeni/space-partitioning
Stuff about space partitioning data structures
voodoosoft/gameroots-mapgen
Dungeon generator using a BSP tree.
Kharzette/GrogTest
Test programs for GrogLibs
Kharzette/GrogTools
Tools for use with GrogLibs
matthias-ong/Spatial-Data-Structures-for-Collision
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
navyaraina/BSP-Tree-Integration
Integrating BSP trees for procedural environment regeneration in Unity-3D using C#
Lecrapouille/MySlides
[Papers] Slides I made when I was student (french only): BSP, Law control, Principle of least action, Simulated annealing