burst-compiler
There are 26 repositories under burst-compiler topic.
hecomi/uLipSync
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
AnnulusGames/BurstLinq
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
keijiro/VertexAnimationJob
Vertex animation with C# Job System and new Mesh API
Matusson/UCloth
Burst-based Unity cloth simulation
CristianQiu/Unity-Pathfinding-Jobs-StressTest
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
tbg10101/dotnet-burst-comparison
Benchmarks to compare .NET and and Unity's Burst compiler.
kircher1/LBM-SWE-Unity
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
reinsteam/Unity-FrustumCulling
An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin
jedjoud10/VoxelTerrainGenerator
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
lightjiao/Quadtree-HitEngine
四叉树实现一个简单的碰撞检测引擎
Nebukam/com.nebukam.job-assist
Micro helper library for Unity's Job System
pipliz/cpuvox
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
xshazwar/noize-job
2D noise generation, processing and meshing using Unity Jobs and Burst
TriceHelix/BurstSkinning
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
TriceHelix/GenericBurstJobs
Support for Generic, Burst compiled Jobs through automatic code analysis and generation
Calandiel/BurstUtilities
Datatypes and utilities for working with Unity's Burst compiler. Eases implementation of more complex multithreaded algorithms and simplifies usage of coroutines with unsafe Burst jobs. For advanced users, exposes many unsafe features.
iShapeUnity/FixFloat
Fixed float math arithmetic and geometric operations in Unity projects.
AlexWargon/Nukecs
fast c# entity component system that uses burst and job systems by default.
pavle-goloskokovic/sga-unity-game-jam-beyond-the-wall
Beyond the Wall - SGA and Unity Game Jam 1st prize
tarsss/metaballs
Realtime implicit surface triangulation
pm4rtx/Unity-FrustumCulling
An example frustum culling implemented using Unity Burst compiler and native plugin
RadoVoda/EnumHelpers
Library of enum helper methods compatible with Unity Burst compiler
takagi-denki/CryptoUnity-Burst
Burst 対応版暗号化クラス
WalterAHulsebos/NativeQuadtree
A Quadtree Native Collection for Unity DOTS
JonasJakobi/ant-sim
Simulation of ants using Unity and C#, specifically using the C# Job System and the Burst Compiler to run huge amounts of ants in parallel. Mostly developed as a study for parallel processing.