cascaded-shadow-mapping
There are 11 repositories under cascaded-shadow-mapping topic.
furkansarihan/enigine
Game engine playground.
SurgeTechnologies/Electro
A rendering engine, what else?
Flix01/Tiny-OpenGL-Shadow-Mapping-Examples
Compact OpenGL Shadow Mapping Examples in a single compilation unit
diharaw/cascaded-shadow-maps
Cascaded Shadow Mapping sample written with the dwSampleFramework.
wumo/vkg
Vulkan Graphics Engine
LinyanZ/YARenderer
A toy renderer built with directx12 and c++.
Kataglyphis/GraphicEngine
Serves as starting point for my rendering research/projects in modern OpenGL.
Null-MC/CSM
An implementation of cascaded-shadow-mapping in Minecraft; using Optifine.
NadiaAzri/Cascaded_Soft_Shadow_Maps
Physically accurate soft shadows using area light source and Shadow maps
hlembeck/CascadedShadowMap
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
xDUDSSx/dengine-shadows
A university OpenGL engine project implementing parallel split shadow maps (PSSM)