clustered-shading
There are 13 repositories under clustered-shading topic.
pezcode/Cluster
Clustered shading implementation with bgfx
DaveH355/clustered-shading
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.
azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
wizgrav/cl2
Compute-Less Clustered Lighting
z3y/ClusteredBIRP
Clustered lighting for the Unity Built-In Pipeline in VRChat.
deni2312/prisma-engine
A modern engine that shows rendering techniques like hardware raytracing and clustered shading
BeardedPlatypus/nTiled
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
drzhn/JoyEngineDX12
Toy engine written in C++ and DirectX 12
LanLou123/WebGL-Clustered-Deferred-Forward-Plus-Rendering
webGL implementation of dense light scene, included deferred & clustered rendering for accelaration
Xenation/IonEngine
Experimental Game Engine (uses Clustered Deferred)
BeardedPlatypus/thesis-paper
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
BeardedPlatypus/thesis-latex
My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.