compiletime
There are 22 repositories under compiletime topic.
fc01/TypeGame
š¾ Sokoban Game in Pure TypeScript Type System
propensive/contextual
Statically-checked string interpolation in Scala
manuelroemer/Nullable
A source code only package which allows you to use .NET's nullable attributes in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework.
manuelroemer/IsExternalInit
A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsExternalInit class.
raquo/laminar-full-stack-demo
Fully working client + server, dev + prod setup for Scala.js development, showcasing a bunch of Laminar & Scala.js patterns.
juancarlospaco/nim-contra
Lightweight Self-Documenting Design by Contract Programming and Security Hardened mode.
cristeigabriel/STB
Compile-time conversion library, from IDA-style string to array (supports wildcarding).
Luukdegram/ctradix
Comptime radix tree in Zig
zkerriga/matrix-practice
:low_brightness::crystal_ball: Training library of matrices and vectors with mathematical operations using Scala3 compiletime
mrdcvlsc/extended-precision-integers
A templated C++ library for big integers and large floating point numbers.
igozdev/xorlit
Compile time string literal encryptor
nylvon/metaplasia
Type reflection, coercion, and generation written in Zig, for Zig.
ValeriiKoniushenko/Utils
Blazing fast C++ primitives for everyday coding - strings, colors, positions, delegates, and moreāfeaturing the insanely fast StringAtom
enepeti/TypeSudoku
Sudoku game, implemented in the TypeScript type system
vpctorr/esbuild-plugin-eval
An esbuild plugin that optimizes runtime execution and bundle size by pre-evaluating some modules before they are imported.
teodimoff/alter
Alter: rename your case class fields at compile time.
dimitriGarrett/PlatformInfo
A small utility to get information about the platform and build settings
murumura/ctrtc
Ray tracer implementation in C++ inspired by Jamis Buck's book "The Ray Tracer Challenge"
RobinMnk/dory-chess
A modern, highly customizable Chess Move Generation Engine written in C++20, enumerating moves at a speed of up to 1 Billion nodes per second!
TBubba/Ruti
Declarative compile- and run-time type checking.