compute-shader
There are 199 repositories under compute-shader topic.
sph-simulation-unity
Real-time simulation of water particles in Unity using SPH
unity-shaders-study
:rainbow: UNITY - A study shader project
PixelatePostProcessing
Pixelize Post Processing in Unity with Compute Shaders
barbu
:boar: A c++17 graphics framework aimed at rendering beards & humanoïds.
castlejoe
Header-only compute shader-based curve library.
unity-fragment-sorted-transparency
Visually correct fragment sorted transparency for Unity
Unity-Mask-Maker-V2
Easily and quickly create texture masks from existing textures in unity
gl-kernel
Ultra lightweight WebGL2 compute library
gpu-computed-particle-system-with-swift
Implementation of a simple particle system using Metal.
ray-tracing-gpu
Implementation of Peter Shirley's Ray Tracing in One Weekend book series, using a compute shader on the GPU.
UnityGpuMeshVoxelizerPart2
Part 2 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Django
A VJing app based on a particle system
GPUParticlePlayground
A DX11 Compute shader Boid Flocking Particle simulation
InfluenceTerrainDemo
Some experiments with zone-based terrain generation
Gemino
⚡High-Performance Vulkan Renderer🌋
Unity-Compute-Raymarcher
A raymarcher written in Unity with compute shaders
RaycasterEngine
2D Raycaster Engine Implemented Using Compute Shaders
Compute-Shader-Fractal-Ray-Marching
Render engine which uses ray marching to render 3D fractals composed of folded primitives. Implemented using HLSL compute shaders through Unity3D.
OpenGLsamples
OpenGL code samples
ComputeShaderPong
Pong running on the GPU via Compute Shaders in Unity
BinaryTreeMazeComputeShader
How to generate a Binary Tree Maze using a Compute Shader in Unity.
raytracing-gl
OpenGL compute shader port of 'Raytracing ...' series by P. Shirley
ComputeShaderShowdown
Helloworld.comp In Every API
MiRai
Infinity mirror box simulator with flat and curved mirrors. Running in realtime for both 2D mirror spaces and 3D.
com.studio-nyx.compute-shader-performance-estimation
Tool for estimating the execution time of a compute shader in Unity using profiler.
LightingInPBR
A minimalistic yet powerful Physically Based Rendering (PBR) implementation, showcasing advanced techniques in Image Based Lighting (IBL) lighting using OpenGL.
parallel-counting-sort
algorithm of parallel counting sort for Unity3D
vulkan-compute-tests
Path Tracer and Mandelbrot-set calculation with Vulkan compute
GravitySimulator
2D Gravity Simulator
fluid-simulation
Real-time SPH Fluid Simulation on GPU
procedural-terrain-generation
Procedural Terrain Generation using OpenGL 4.5
MarchingCompute
A compute shader implementation of marching cubes.
Compute-Shader-Helper
Simple class to speed up working with compute shaders in Unity