cub3d-42

There are 25 repositories under cub3d-42 topic.

  • abdelkarimhajji/cub3d_42

    42's cub3D project: Build a raycasting game engine with textured walls and sprites. Dive into graphics programming and create an immersive 3D maze experience.

    Language:C43120
  • amaitou/Cub3d

    This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. The goal be to make a dynamic view inside a maze.

    Language:C410
  • okbrandon/cub3d

    🎮 3D perspective game in a 2D map using raycasting. Inspired by Wolfenstein 3D.

    Language:C3101
  • OsemaFadhel/cub3D

    This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. The goal is to make a dynamic view inside a maze, in which the player has to find your way.

    Language:C3100
  • MGuardia10/42cursus_cub3d

    A recreation of the world-famous Wolfenstein 3D game, which was the first FPS ever.

    Language:C2101
  • angelamcosta/cub3d

    My first RayCaster with miniLibX.

    Language:C1101
  • RhesusP/cub3D

    My first RayCaster with miniLibX

    Language:C10
  • saad-out/KyoubTriDi

    3D raycasting engine implemented in C.

    Language:C10
  • SOHAIBALOUSSI/Cub3D

    A minimalist raycasting engine inspired by Wolfenstein 3D.

    Language:C10
  • Sulig/Cub3D

    My first RayCaster with miniLibX -----------------------> This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

    Language:C1
  • CUB3D

    f-corvaro/CUB3D

    "Explore immersive 3D environments with cub3d, your ultimate raycasting engine."

    Language:C00
  • jesuserr/42Cursus_cub3D

    This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.

    Language:C0100
  • julienhouyet/42-cub3D

    🎮 The aim of this project was to introduce us to Raycasting. We have to reproduce the graphic method of the Wolfenstein 3D game.

    Language:C0100
  • justeozan/cub3D

    Cub3D is a 3D game engine project inspired by Wolfenstein 3D, built using the C programming language. It features ray-casting to render a simple 3D world, with basic textures, lighting, and player movement. This project is part of the 42 curriculum, focusing on low-level programming, algorithm optimization, and graphics rendering techniques.

    Language:C00
  • lithiumox-codam/cubed

    A unique cubed with the ability to render transparent pixels :D

    Language:C0010
  • pin3dev/42_cub3D

    A simplified RayCaster implementation using miniLibX, part of the 42 school curriculum. The project includes features like window management, map interpretation, player movement, and rendering with distinct wall textures for each cardinal direction.

    Language:C0000
  • reomelo/42Porto-cub3D

    A simple 3D 'game' using MinilLibX (mlx), the graphic library of the 42School and the raycasting algorithm

    Language:C0100
  • Sandoramix/42-cub3D

    42 School - cub3D project

    Language:C0101
  • shinckel/cub3D

    [42 SCHOOL - LEVEL 4] My first RayCaster using miniLibX library.

    Language:C00
  • suhana66/cub3d

    Cub3D (42 Cursus) consists of creating a dynamic view inside a maze using raycasting techniques and 42 school's graphical library: MiniLibx.

    Language:C0200
  • waltergcc/42-cub3d

    Inspired by the classic game Wolfenstein 3D, It features a 3D maze renderer using Raycasting with wall textures, player movement and vision rotation.

    Language:C0100
  • wildfrenzy/42_Cub3D

    It is a group project, inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. Our goal is to make a dynamic view inside a maze, using ray-casting.

    Language:C0100
  • ycqexXm/cub3D

    project inspired by the world-famous Wolfenstein 3D game, the first FPS ever. teaches how to wok with ray-casting.

    Language:C0100
  • cub3d

    zafraedu/cub3d

    Este proyecto está inspirado en el mundialmente famoso juego Wolfenstein 3D, que fue el primer FPS de la historia. Al utilizar la biblioteca MLX42 y nuestro algoritmo de raycasting.

    Language:C0101
  • Florian-A/Cub3D

    Beaucoup plus beau que Cyberpunk 2077

    Language:C10