emergence
There are 47 repositories under emergence topic.
MinghuiChen43/awesome-deep-phenomena
A curated list of papers of interesting empirical study and insight on deep learning. Continually updating...
maxencefaldor/cax
Cellular Automata Accelerated in JAX
jepemo/awesome-complexity
A curated list of amazingly awesome Complexity Science resources, courses and shiny things
mmore500/dishtiny
DISHTINY: A Platform for Studying Open-Ended Evolutionary Transitions in Individuality
MathieuRita/Lazimpa
Code for the paper LazImpa: Lazy and Impatient neural agents learn to communicate efficiently. Mathieu Rita, Rahma Chaabouni and Emmanuel Dupoux (CoNLL 2020)
MuonRay/QuantumNetworkSimulations
A series of simulation codes used to emulate quantum-like networks in the simulation of emergent adaptive behavior, such as network synchronization, and relate the nature of the coupled harmonic oscillators with non-local behavior and chimera states in systems of quantum particles. Coding Used is based on mathematical modelling of transport in quantum many-body systems and networks made tractable using the quantum newtons cradle. A full showcase of this project is discussed in the following videos:https://www.youtube.com/watch?time_continue=115&v=WX3Ds_xCOaE
JakobStenseke/CellularAutomataElements
Rock-paper-scissor implementation of cellular automata
patrick-mahnkopf/emergent-algorithms
:bird::ant:This repository contains simulations of emergent behavior such as the swarming behavior of flocking birds and schooling fish, as well as the foraging behavior of ant colonies.
derickmoncado/Quantum
Quantum is deprecated and no longer maintained.
sjijon/estimate-emergence-from-data
Code for reproducing the results from the preprint "Using early detection data to estimate the date of emergence of an epidemic outbreak".
KonstantinTomashevich/Emergence
Flexible set of libraries for gameplay development. Currently under development.
aelhometta/aelhometta
Archaic attempt at autonomous non-sandboxed distributed artificial life of assembler automaton type.
falcowinkler/flockingbird
Flocking algorithm implementation in c++
Fungeey/MonoBoids
MonoBoids is a C# implementation of Boids, using Monogame for graphics.
jeremy-collins/fractal_generation
Python scripts which generate fractals from scratch. I wrote these to get some intuition for recursion. Did you know that the B in Benoit B. Mandelbrot stands for Benoit B. Mandelbrot?
LEE-CHENYU/leviathan
Exploring the Emergence of Complex Systems through Individual Decisions and Relationships
Lleyton-Ariton/life-101
Example projects showcasing life-like emergence of behaviour
PieMH/Complex-Adaptive-Systems
A project for Complex Adaptive Systems' computational models
RituPande/hnca
Code for 'Hierarchical Neural Cellular Automata' (Alife 2023)
alexgurr/react-emergence
React wrapper for detecting element visibility in the browser, using https://xtianmiller.github.io/emergence.js/
C4c7u5/Demergence
Work in progress of demergence, a project targeting emergent behaviours in simulated environments.
harrisonv789/Conways_Life
A small fun project to simulate Conway's Game of Life, created in Python. Conway's Game of Life simulates a grid of cells, where the state of each cell consists of whether the cell is alive or dead.
jetnew/complex-systems
My work on Complex Systems.
zacoppotamus/derive
Sound word drifting
cycell2d/cycell2d
http://www.cycell2d.com
DarkStarStrix/Emergent-Dynamics
The emergent dynamics model captures the behavior of a system where individual elements exhibit chaotic and unpredictable behavior at the microscale
daxelb/dorgs
Artificial Life Simulation using Neuroevolution in JS
fzipp/pps
An implementation of a primordial particle system (PPS). A life-like system emerges from a simplistic particle motion law.
kastnerp/ComplexAdaptiveSystems
Challenge #1 for PADM 5449 Fall 2020
mmore500/alife-2018
Writeup of major transitions project for ALife 2018
Mohamed-94/colony
Colony, a unity game demonstration of Emergence and Chaos theory.
MuonRay/QuantumSyncTest
Video Here: https://www.youtube.com/watch?v=yeqVSh1_8Hk Here are the C Codes that implement an experimental Firefly synchronization metaheuristic on ATMEL chips (ATtiny85 and ATmega) for use in demonstrating, on hardware, the quantum-like, neuromorphic behavior that emerges in systems of optically coupled oscillators. The PCB board used for the ATtiny85 chiptest is available for download here: https://oshpark.com/shared_projects/d4Sdp6CL
oujago/Network_of_RNNs
The source codes for the paper "Network of Recurrent Neural Networks: Design for Emergence".
paxtonproctor/4553_Agent-Based-Modeling
An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes. It combines elements of game theory, complex systems, emergence, computational sociology, multi-agent systems, and evolutionary programming.
shak360/UCLA-ECE210A-Towfic-2018-Spring-Final-Project
An attempt to recreate the BOIDS algorithm on emergent properties derived from MMSE estimates and stochastic gradient descent updates. Final result is a diffusion gradient descent algorithm.