entity-component-architecture
There are 13 repositories under entity-component-architecture topic.
PixeyeHQ/actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
nidorx/ecs-lib
Tiny and easy to use ECS (Entity Component System) library for game programming
Hoodrij/Yogurt
🥛 Async Managed Component-Oriented framework for Unity
AndreasHefti/flyko-lib
FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine
pixelcarrot/TowerDefense
Capstone Project: Tower Defense game which was written in Objective C and applied the Entity Component System architecture pattern
zmeadows/ark
Entity-Component-System (ECS) Framework written in modern C++.
zmeadows/zwerg_old
A purely-functional roguelike game using an entity-component-system written in Haskell.
adizhavo/messycode2d
WIP - 2D game engine armed with GUI and entity component architecture
LIONant-depot/MECSV2
Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
Simre1/haskell-worlds
Another Haskell ECS
BinaryMuse/ts-ecs
Simple entity-component-system library in TypeScript
mastermarkus/lovelyecs
Entity Component System for LUA.
piotr-kozbial/gamebase-ecs
Entity-component-system library for Clojure/ClojureScript