entity-component-architecture

There are 13 repositories under entity-component-architecture topic.

  • actors.unity

    PixeyeHQ/actors.unity

    🚀Actors is a framework empowering developers to make better games faster on Unity.

    Language:C#739435776
  • ecs-lib

    nidorx/ecs-lib

    Tiny and easy to use ECS (Entity Component System) library for game programming

    Language:TypeScript1939511
  • Hoodrij/Yogurt

    🥛 Async Managed Component-Oriented framework for Unity

    Language:C#15102
  • AndreasHefti/flyko-lib

    FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine

    Language:Kotlin112120
  • TowerDefense

    pixelcarrot/TowerDefense

    Capstone Project: Tower Defense game which was written in Objective C and applied the Entity Component System architecture pattern

    Language:Objective-C5203
  • zmeadows/ark

    Entity-Component-System (ECS) Framework written in modern C++.

    Language:C++4100
  • zmeadows/zwerg_old

    A purely-functional roguelike game using an entity-component-system written in Haskell.

    Language:Haskell4100
  • adizhavo/messycode2d

    WIP - 2D game engine armed with GUI and entity component architecture

    Language:C++3100
  • LIONant-depot/MECSV2

    Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.

    Language:C++3200
  • Simre1/haskell-worlds

    Another Haskell ECS

    Language:Haskell3100
  • BinaryMuse/ts-ecs

    Simple entity-component-system library in TypeScript

    Language:TypeScript120
  • mastermarkus/lovelyecs

    Entity Component System for LUA.

    Language:Lua1100
  • piotr-kozbial/gamebase-ecs

    Entity-component-system library for Clojure/ClojureScript

    Language:Clojure1100