evaluation-functions
There are 31 repositories under evaluation-functions topic.
mauriciopoppe/function-plot
A 2d function plotter for the web
hyeonsangjeon/computing-Korean-STT-error-rates
STT 한글 문장 인식기 출력 스크립트의 외자 오류율(CER), 단어 오류율(WER)을 계산하는 Python 함수 패키지
AnshGaikwad/Chess-World
A simple chess game for comparing your moves with other chess engines
chinmoyacharjee/Gomoku-AI
:robot: - :black_circle: :man: - :white_circle:This is basically a AI based :keycap_ten: x :keycap_ten: board Gomoku game where a player can play with the computer.
RodneyShag/Othello
An advanced AI to play the 2-player board game Othello
erdogant/classeval
Evaluation of supervised predictions for two-class and multi-class classifiers
Transkribus/competitions
The ScriptNet / competitions site.
bfliu7/ImageFusion-Evaluation
This is the repo for Image Fusion evaluation, containing metric EN, CE, MI, FMI_pixel, FMI_dct, FMI_w, PSNR, MSSSIM, RMSE, SF, SD, Variance, EI, AG, VIF, Qcb, Qabf, CC, SCD, Nabf, Qcv.
Haydart/GeneticResourceScheduler
A project using a combination of genetic algorithm and greedy approaches in order to find best project schedule for defined problem constraints
darveenvijayan/autoevaluator
Fully automated LLM evaluator
armanr99/KonaneMinimax
Implementing an Minimax agent for Konane game and improving it's efficiency using Alpha-beta pruning
BeeGass/AI-Project2
In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentency the team built, from scratch, a linear neural network.
mariovp/3D-TicTacToe
A 3D version of the classic TicTacToe game where the board a Cube instead of a 2D flat board implemented in console.
muhammad-sayed-mahdy/Checkers
Checkers playing agent with alpha-beta pruning
phoemur/reversi
This is an implementation of the strategy board game Reversi (a.k.a. Othello tm) in C++14 and QT5
shashwatkathuria/Artificial-Intelligence-Multi-Agent-Search
Implemented AI Multi Agent Search Algorithms - Minimax, Expectimax, Alpha-Beta Pruning, Evaluation Functions.
stivenramireza/numerical-analysis-2s
Mobile application about numerical methods like one variable equations, linear systems of equations and interpolation. (Published in Google Play Store in its version 1.0.5 and +1.000 downloads).
TalMizrahii/Genetic-Algorithm-Matching
A Genetic Algorithm project focuses on "Matching" for Computational Biology course, Bar-Ilan University.
vaquierm/Pentago-Swap-AI-Agent
♟ AI agent for a deterministic board game with no hidden information
barishazar3431/connect-four-game
Connect Four Game AI Implementation with Javascript, Using Minimax Algorithm and Alpha-Beta Pruning
Haydart/ReversiAI
Desktop Reversi game made in Kotlin and Swing. The project focuses on implementing and exploring AI algorithms for zero-sum games, including MinMax, Alpha-Beta pruning, and various heuristics.
Iaco1/GW
An MNK-game player that can generally look 2 moves ahead of the current state of the game.
iamsudiptasaha/SimpleCipherJava
This package hosts an array of frequently used regex validations and regex expression evaluation functionalities. In general, String check encompasses last word check, middle word check, first word check, sentence validation, phone number validation, name validation with or without honorific, password with both default parameter settings and custom parameter settings, hexadecimal string validation,alphanumeric string validation and binary string validations. Expression resolving encompasses conversions like infix to postfix and infix to prefix, and evaluation compasses java equation solving and resultant equation output.
OfekYa/AI_PACMAN_multi-agent
Introduction to Artificial Intelligence - Assignment 13 miniMax, alpha-beta Pruning, Expectimax...
Selecty/SELECTOR
Main partner
shaniadicen/hexed-game-ai
A java program that plays a custom standard two-player game called Hexed!
shoyimobloqulov/cpp-eval-functions
Cpp Math Eval functions
terpyPy/Tic-Tac-Toe-with-AI
the second algorithm I've ever "written."
Vvkmnn/isolationAI
An isolation game solver.