fps
There are 737 repositories under fps topic.
Atlas-OS/Atlas
🚀 An open and lightweight modification to Windows, designed to optimize performance, privacy and usability.
tomlooman/EpicSurvivalGame
Third-person Survival Game for Unreal Engine (Sample Project)
aozhimin/iOS-Monitor-Platform
:books: iOS 性能监控 SDK —— Wedjat(华狄特)开发过程的调研和整理
ioquake/ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
JACoders/OpenJK
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
chocolate-doom/chocolate-doom
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
ssloy/tinyraycaster
486 lines of C++: old-school FPS in a weekend
friendlyrobotnyc/TinyDancer
An android library for displaying fps from the choreographer and percentage of time with two or more frames dropped
pikvm/ustreamer
µStreamer - Lightweight and fast MJPEG-HTTP streamer
fzyzcjy/flutter_smooth
Achieve ~60 FPS, no matter how heavy the tree is to build/layout
wasabeef/Takt
Takt is Android library for measuring the FPS using Choreographer.
yvt/openspades
Compatible client of Ace of Spades 0.75
smart-test-ti/SoloX
💯SoloX - Real-time collection tool for Android/iOS performance data.(Android性能测试android performance\iOS性能测试ios performance\移动端性能测试mobile performance\APP性能测试app performance\app性能测试工具)
Armour/Multiplayer-FPS
:video_game: A multiplayer first person shooter game based on Unity Game Engine
klaussilveira/qengine
Retro game engine for creating games like it's 1997
farice/ARShooter
A demo Augmented Reality shooter made with ARKit in Swift (iOS 11)
Interrupt/systemshock
Shockolate - A minimalist and cross platform System Shock source port.
fabiangreffrath/crispy-doom
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
BoringBoredom/PC-Optimization-Hub
collection of various resources devoted to performance and input lag optimization
HDB-Li/LLDebugTool
LLDebugTool is a debugging tool for developers and testers that can help you analyze and manipulate data in non-xcode situations.
alibaba/mobileperf
Android performance test
bradharding/doomretro
The classic, refined DOOM source port. For Windows PC.
tomlooman/SimpleFPSTemplate
Simple C++ FPS Template for Unreal Engine
delmarle/RPG-Core
UNITY engine RPG framework
etlegacy/etlegacy
ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
solenum/exengine
A C99 3D game engine
waldo-vision/optical.flow.demo
A project that uses optical flow and machine learning to detect aimhacking in video clips.
cormac-obrien/richter
A modern Quake engine.
tapwork/WatchdogInspector
Shows your current framerate (fps) in the status bar of your iOS app
no5ix/realtime-server
A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo
etlegacy/etlegacy-deprecated
Archived repository. For current repo, see: https://github.com/etlegacy/etlegacy
petercunha/Pine
:evergreen_tree: Aimbot powered by real-time object detection with neural networks, GPU accelerated with Nvidia. Optimized for use with CS:GO.
bolrog/d2dx
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
SilenceDut/fpsviewer
A Real-time Fps Tool for Android
VeryHotShark/First-Person-Controller-VeryHotShark
This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.
Qfusion/qfusion
Source code for cross-platform OpenGL gaming engine