fragment-shader
There are 117 repositories under fragment-shader topic.
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
patriciogonzalezvivo/glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
patriciogonzalezvivo/glslCanvas
Simple tool to load GLSL shaders on HTML Canvas using WebGL
vanrez-nez/awesome-glsl
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
halvves/shader-doodle
A friendly web-component for writing and rendering shaders.
sockmaster27/svader
Create GPU-rendered Svelte components
aiekick/NoodlesPlate
Offline Shader Editor with many cool features
Rust-GPU/rust-gpu-shadertoys
shadertoy.com shaders ported to Rust-GPU
vicrucann/shader-3dcurve
:dizzy: GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)
mvilledieu/shadertoy-react
6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
altunenes/cuneus
Compute shaders & export HQ frames. Features shader hot reload and audio/video input for live manipulation.
hoxxep/webgl-ray-tracing-demo
A simple WebGL ray tracer which makes use of the fragment shader.
VladimirMakeev/ShaderWorkshop
Interactive GLSL fragment shaders editor made with Qt
podgorskiy/ShaderBoiler
Aimed to eliminate preprocessor hell in shaders and kernels.
aiekick/GlslOptimizerV2
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
reindernijhoff/shadertoy
A backup of all public WebGL fragment shaders that I have published on Shadertoy.
matthewreagan/SpriteKitShaders
Demo of fragment shaders and SKWarpable with Apple's SpriteKit
chipweinberger/ShaderToyLite.js
A full-featured ShaderToy renderer in ~400 lines of code.
lewisfish/FortGL
Software renderer in pure Fortran
andrewlowndes/perfect-antialiasing
Antialiasing via conservative rasterisation and analytical area computation
stanislawfortonski/3D-Engine-OpenGL-4
3D Graphics Engine For Games | C++ OpenGL 4.1
ravi688/VulkanRenderer
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
TheLeerName/ShadertoyToFlixel
node.js script which converts shaders from shadertoy to flixel (openfl). Web version exists too!
chrszlz/DarthShader
iOS GLSL fragment shader playground
mediamonks/image-effect-renderer
The image-effect-renderer is lightweight package that allows you to run fragment shaders in your website using WebGL. It can be used to apply effects to HTML image or video sources. Zero dependencies.
zamronypj/webgl-electron
WebGL electron-based desktop application
Adeon18/BaseTeroid
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
cgaueb/MFR
Source code and resources related to multifragment rendering
LucaAngioloni/SmokeGL
Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/
spleennooname/escher-droste-three
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
dominiksalvet/cpurast
Software-based rasterization library
Urtaq/URMetal
Metal & MetalKit usage practices for Swift3
takah29/fractal-path-tracer
Fractal Path Tracing in GLSL
jordoreed/tucunare
A simple 3D graphics rendering engine for the HTML Canvas
mroam/learnOpenGL
Harry and Mike’s project to learn openGL and share what we have learned.
prag-matt-ic/pragmattic
Website with examples and snippets used in videos and articles