fxaa
There are 12 repositories under fxaa topic.
MikuMikuShaders/FXAA
Anti-aliasing for MikuMikuDance
choi303/Citrus
High performance, Direct3D 11 based 3D renderer.
knupel/Shader
Processing shader framework
grebord/Fast-Adaptive-AA
This is a modification of Timothy Lottes' PC FXAA v3 with a different Edge Detection algorithm that prevents blurring and catches edges better. For Reshade
AmelieHeinrich/aurora
3D render engine written in C with Vulkan
grebord/LXAA-Antialiasing-Shader
Extremely efficient AA Shader based on Timothy Lottes' Console FXAA v3. For Reshade
choi303/FXAA
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
ahcox/NVIDIA-GameWorks-Graphics-Samples-GL4-GLES2-GLES3-Vulkan-SDK-3-16-August-2017-36-Commits
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
Calinou/godot-antialiasing-comparison
Generates images for the 3D antialiasing Godot 4 documentation
DWR-CMQ/CMERenderEngine
A Opengl Render Engine With Computer-Shader,Model,Effect
GuestJim/Serious-Statistics-The-Aliasing-Adventure
The original LaTeX, R, etc. scripts and media used for my Serious Statistics: The Aliasing Adventure article and presentation
Andromeda08/Stardust
A render graph based Vulkan rendering engine.