game-playing
There are 39 repositories under game-playing topic.
Windfisch/factorio-bot
Work-in-progress factorio bot
sunghwan2789/osu-preview
A simple osu! beatmap player
Tillett/Game-Playing-with-Machine-Learning
Game Playing with various AI and Machine Learning techniques
diegoalejogm/AI-Nanodegree
Project solutions for Udacity's AI Nanodegree Program
Keerthivasan13/CSCI561_Artificial_Intelligence
Programs developed for CSCI561 Foundations of Artificial Intelligence course
ArmanMaesumi/LimitedLookAheadChess
Official code repository for "Playing Chess with Limited Look Ahead"
pbhopalka/DRL-Agent
A machine learning agent that learns to play a game using Deep Reinforcement Learning Technique
d0p3t/SerpentOLDTVGamePlugin
Game Plugin for OLDTV using the SerpentAI Game Agent Framework
mjaglan/AI-Foundations
Problem Solving With AI Approaches: Heuristic Searches, Statistical Classifications
motazsaad/MinMax-with-alpha-beta-pruning
Alpha-Beta Pruning Practice App
samarthaggarwal/Othello
Implementation of the game othello (reversi) in C++ and ARM
glesica/mcts-kotlin
A Kotlin implementation of Monte Carlo Tree Search
NachoxMacho/Projects
A collection of school projects
Ahaan-R/MaxConnect-4
This programming assignment is to implement an agent that plays the Max-Connect4 game using Search.
amilich/monte_carlo_forest_fire
General game playing agent with propositional net and multi-threaded Monte Carlo Tree Search.
Brutevision/Unbeatable-TicTacToe
Game Playing is an important domain of AI.
chengwang88/Artificial_Intelligence_Projects
Artificial Intelligence Projects for Udacity Nanodegree
cpimhoff/codenames-ai
an AI designed to play "Codenames"
KrishnaJay/Game-Playing
Similar to candy crush game. Make the move to score more points than the opponent.
LAKKISFatima/Othello-AI
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
lexvanderstoep/CompLexGamePlaying
Java library for General Game Playing.
Ray784/tic_tac_toe
A simple tic-tac-toe game (commonly known as x's and o's) with an AI player and 3 modes(easy, medium, and hard). The hard mode is implemented using the min-max game-playing algorithm.
ritikasarkar18/Foundations-of-AI
Practical implementations of Fundamental AI concepts
sayantansatpati/ai
Artificial Intelligence
adamtupper/alphablooms
A Blooms implementation for the AlphaZero General library.
ilr-human/CAS-CS-440
ARTIFICIAL INTELLIGENCE: Introduction to computer systems that exhibit intelligent behavior, in particular, perceptual and robotic systems. Topics include human-computer interfaces, computer vision, robotics, game playing, pattern recognition, knowledge representation, planning.
Pranav6615/MiniMax_Algorithm
Game Playing using Minimax Algorithm in Artificial Intelligence using Python
RohitSindhu/American_Checkers
Game Play implementation of American Checkers using Alpha Beta Pruning
BetterCallSaud/checkers-dqn-agent
A game-playing AI that uses Deep-Q Networks to play Checkers
kejriwalrahul/FastAI
Parallel implementation of game-playing algorithms
miguelangelnieto/Build-a-Game-Playing-Agent
Created an AI that beats human opponents in the game of Isolation using Minimax, Alpha-Beta Search, and Iterative Deepening.
NaxAlpha/rl-rl
Reinforcement Learning Research Lab
oelin/tetris-ai
A heuristic tetris player, fined tuned using genetic algorithms.
ronaldosvieira/narset
IS-MCTS agent for Legends of Code and Magic (WIP)