gameaudio
There are 14 repositories under gameaudio topic.
alessandrofama/fmod-for-godot
FMOD Studio Integration for the Godot Engine
FronkonGames/Awesome-Gamedev
A curated collection of resources to game development.
man572142/Bro_Audio
Designed by Ami
themushroomsound/waapitools
A collection of some JS based Wwise tools using WAAPI
abvadabra/libgdx-audio-effects
This is a proof of concept and an example code how to use reverbs and low pass filter for sounds in LibGDX game engine
yskeno/WaapiCommandAddons
Wwise Command Addons using WAAPI
msub2/fmod-webxr-test
A sample project integrating FMOD into a WebXR scene.
NicholasFalcone/Fmod-Framework
This is a small framework containing two way to integrate Fmod on your project. You can find more information following this link with the documentation of this project: https://docs.google.com/document/d/1aQfWd_yYIhjpqman78KDFuaMZv18HvGTEpsI5RlCZVc/edit?usp=sharing
dmenex/proceduralaudioreview
The State of the Art in Procedural Audio
msub2/wwise-webxr-test
A sample project integrating Wwise into a WebXR scene.
abovenoisestudios/ANE_Blog_UE5_FMOD_Footsteps
This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.
JackVerde/ProceduralAudioLaserGun
Tech Demo of Procedural Audio
TobiasKozel/fmod_wav_out
Simple fmod output plugin which allows writing to custom files to do synced offline rendering for trailer videos etc.