gpu-programming
There are 452 repositories under gpu-programming topic.
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
exaloop/codon
A high-performance, zero-overhead, extensible Python compiler with built-in NumPy support
plasma-umass/scalene
Scalene: a high-performance, high-precision CPU, GPU, and memory profiler for Python with AI-powered optimization proposals
taskflow/taskflow
A General-purpose Task-parallel Programming System using Modern C++
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
EmbarkStudios/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Rust-GPU/rust-cuda
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
uber/aresdb
A GPU-powered real-time analytics storage and query engine.
Rust-GPU/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
NVIDIA/cccl
CUDA Core Compute Libraries
brucefan1983/CUDA-Programming
Sample codes for my CUDA programming book
calebwin/emu
The write-once-run-anywhere GPGPU library for Rust
geomstats/geomstats
Computations and statistics on manifolds with geometric structures.
QianMo/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
software-mansion/TypeGPU
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
QianMo/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
abeleinin/Metal-Puzzles
Solve Puzzles. Learn Metal 🤘
Zielon/PBRVulkan
Vulkan Real-time Path Tracer Engine
AmesingFlank/taichi.js
Modern GPU Compute and Rendering in Javascript
ProjectPhysX/OpenCL-Wrapper
OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.
andrewmilson/ministark
🏃♂️💨 GPU accelerated STARK prover built on @arkworks-rs
Glavnokoman/vuh
Vulkan compute for people
gpufit/Gpufit
GPU-accelerated Levenberg-Marquardt curve fitting in CUDA
JuliaGPU/AMDGPU.jl
AMD GPU (ROCm) programming in Julia
fastflow/fastflow
FastFlow pattern-based parallel programming framework (formerly on sourceforge)
LanLou123/Webgl-Erosion
Interactive Erosion simulation in Web Browser
JuliaGPU/CuArrays.jl
A Curious Cumulation of CUDA Cuisine
nabla-ml/nabla
Efficient, JAX-like Neural Network Training Library in Python with CPU/GPU Acceleration via Mojo and MAX
lucidrains/triton-transformer
Implementation of a Transformer, but completely in Triton
mikeroyal/GPU-Guide
Graphics Processing Unit (GPU) Architecture Guide
stetre/moonlibs
Lua libraries for graphics and audio programming
Vincent-Therrien/gpu-arena
Compare and test GPU programming frameworks
jaredhoberock/stanford-cs193g-sp2010
This is an archive of materials produced for an introductory class on CUDA programming at Stanford University in 2010
adamnemecek/awesome-metal
A collection of Metal and MetalKit projects and resources. Very much work in progress.
johannesugb/VolumetricLinesUnity
Source of the Volumetric Lines Asset from Unity's Asset Store