graphics-rendering
There are 98 repositories under graphics-rendering topic.
RayTracing/raytracing.github.io
Main Web Site (Online Books)
ikrima/gamedevguide
Game Development & Unreal Engine Programming Guide
vkoskiv/c-ray
c-ray is a small, simple path tracer written in C
KTStephano/StratusGFX
Realtime 3D rendering engine
grz0zrg/fbg
Lightweight C 2D graphics API agnostic library with parallelism support
RayTracing/gpu-tracing
Ray tracing on GPU systems
kevinmoran/BeginnerDirect3D11
Starter code samples for Direct3D11
douysu/graphics-algorithm
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
sinnwrig/URP-Fog-Volumes
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
google/render-timing-for-unity
GPU time metric for Unity apps (currently limited to Android/GLES)
wkjarosz/SamplinSafari
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
HectorMF/BRDFGenerator
BRDF LUT generation for PBR Pipelines
MrVPlusOne/Muse-CGH
Stylish Computer Generated Handwritings
dtrebilco/PreMulAlpha
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
Not-Smelly-Garbage/Reshade-Unlocked
A generic post-processing injector for games and video software.
recp/gkern
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
j-2k/GraphicsProgrammingRoadmap
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
kosua20/PtahRenderer
A small software graphics renderer
lettier/isosurface
Isosurface extraction using Marching Cubes and pure WebGL.
Bohdan-Khomtchouk/shinyheatmap
Web application for enormous biological heatmaps
kbladin/ElkEngine
Simple graphics engine used as submodule in many of my projects
cochrane/GLLara
Mac OS X program for posing
ssteinberg/ste
3D graphics engine
lvntky/fbgl
Lightweight 2D Framebuffer Library for Linux
stanislawfortonski/Ocean-OpenGL
Simple ocean/sea/water simulation | C++ OpenGL 4.1
AlexSabourinDev/software-development-resources
Collection of links to great software development resources!
zakarumych/xfg-rs
eXtensible Framegraph
Pastifier/miniRT
miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra options
exomia/vulkan-api
The exomia/vulkan-api repository contains .NET bindings providing low-level and cross-platform access to the Vulkan API.
drfurqan/FL-Essentials
FLTK Utility Widgets
charlesnchr/embedded-3d-rendering
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
CheezBoiger/Vikr
Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT
YvesBoyadjian/Koin3D
Koin3D, a java port of Coin3D with LWJGL
uart/gltracesim
A graphics tracing and replay framework to explore system-level effects on heterogeneous CPU+GPU memory systems.
juzzlin/SimpleNormalMapper
"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia
unknownv2/graphics-hook
Tool and library for hooking graphics APIs using CoreHook