hlsl-shader

There are 53 repositories under hlsl-shader topic.

  • lygia_examples

    Language:GLSL101
  • ComputeSharp

    ComputeSharp

    A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

    Language:C#2.7k
  • lygia

    lygia

    LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

    Language:GLSL2.5k
  • LearnUnityShader

    记录学习Unity Shader过程中实现过的一些Demo。

    Language:ShaderLab1.4k
  • windows-terminal-shaders

    A small collection of terminal shaders

    Language:HLSL509
  • weather

    weather

    Windows native weather app powered by DirectX12 animations

    Language:C#435
  • Genshin-Impact-ReShade

    Genshin-Impact-ReShade

    The best and safe mod for Genshin Impact with 3DMigoto, ReShade, custom graphics presets, FPS unlock, own launcher and more! 😻✨

    Language:C#220
  • ada

    ada

    A general porpose OpenGL app library

    Language:C++123
  • junelite

    junelite

    Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈

    Language:C#32
  • Citrus

    Citrus

    High performance, Direct3D 11 based 3D renderer.

    Language:C++24
  • SnowTracks-Shader

    Snow Track Shader

    Language:C#20
  • Shader-Tutorial-For-Direct3D9

    A brief tutorial on how to implement shaders in Direct3D9

  • Procedural-Water

    Procedural-Water

    Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.

    Language:HLSL16
  • ShaderJourney

    The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!

    Language:ShaderLab15
  • cod4-advanced-scripts

    GSC Scripts and source codes

    Language:GSC13
  • ZenithEngine

    3D graphics rendering engine

    Language:C++12
  • starfield-shader-injector

    SFSE plugin code for Starfield Shader Injector.

    Language:C++10
  • ShaderPiPFX

    ShaderPiPFX

    HLSL live player. Compile and play your HLSL shader automatically.

    Language:C++10
  • MonoGame-PixelShader-Samples

    Some examples with MonoGame and HLSL pixel shaders

    Language:C#8
  • fxc-converter

    A graphical tool made for GTA to Unpack/Repack .fxc files

    Language:Rust7
  • HRDisplay

    A shader to display the heart rate, built for Unity’s Built-in Render Pipeline

    Language:ShaderLab6
  • Anime4k-obs-upscaling-shaders

    Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream

    Language:HLSL6
  • Kangslap

    A pixel shader for Windows Terminal.

    Language:HLSL5
  • BasicShadersUnity

    Just a bunch of shaders

    Language:ShaderLab5
  • UnscopedEngine

    Game Engine support DirectX 11

    Language:C++5
  • 100DaysUniversalRP

    Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline

    Language:C#5
  • Unity-FractiX

    A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.

    Language:C#4
  • RCAS-for-ReShade

    An implementation of AMD FidelityFX RCAS for the ReShade post-processing injector.

    Language:HLSL4
  • Stella-Mod-Resources

    Resources for Genshin Stella Mod. Presets, shaders and more!

    Language:HLSL4
  • gosl

    Go as a shader language: converts Go code to SPIR-V via HLSL

    Language:Go4
  • FXAA

    FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.

    Language:C++4
  • FNaF-Panorama-Shader-for-Unity

    From the hit game "Five Nights at Freddy's"

    Language:ShaderLab3
  • DeTintX

    Custom ReShade shader for removing tint while preserving brightness and improving shadows for more naturalistic color.

    Language:HLSL3
  • Unity---Shaders

    Implementing different home-made shaders in a Unity Project

    Language:ShaderLab3
  • UnityViceShader

    VJ Shader for Unity

    Language:HLSL3
  • NaShaderCompiler

    快速便捷的Shader编译与预览工具 | Fast and easy Shader compilation and preview tool

    Language:C++2