inverse-rendering
There are 50 repositories under inverse-rendering topic.
MaximeVandegar/Papers-in-100-Lines-of-Code
Implementation of papers in 100 lines of code.
abdallahdib/NextFace
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
NJU-3DV/Relightable3DGaussian
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
yifita/DSS
Differentiable Surface Splatting
javivelasco/react-tunnels
🚇 Render React components in placeholders that are placed somewhere else in the component tree.
compphoto/Intrinsic
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
fraunhoferhhi/neural-deferred-shading
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
tkuri/Awesome-InverseRendering
List of awesome papers on Intrinsic Decomposition & Inverse Rendering
ViLab-UCSD/OpenRooms
This is the dataset and code release of the OpenRooms Dataset. For more information, please refer to our webpage below. Thanks a lot for your interest in our research!
avik-pal/RayTracer.jl
Differentiable RayTracing in Julia
fudan-zvg/IRGS
[CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
dogyoonlee/DP-NeRF
[CVPR 2023 - Official] DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors
compphoto/IntrinsicCompositing
Code for the SIGGRAPH Asia 2023 paper "Intrinsic Harmonization for Illumination-Aware Compositing"
akshatdave/pandora
Official Pytorch implementation of PANDORA: Polarization-Aided Neural Decomposition of Radiance
chih-hao-lin/urbanir
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"
YoujiaZhang/NeMF
[ICCV 2023] NeMF: Inverse Volume Rendering with Neural Microflake Field
half-potato/nmf
Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and normals, materials (BRDFs), and far-field illumination (environment map) of the scene.
mworchel/differentiable-shadow-mapping
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
isl-org/objects-with-lighting
Repository for the Objects With Lighting Dataset
hg-chung/DPIR
Differentiable Point-based Inverse Rendering [CVPR2024]
mworchel/differentiable-rendering-parametric
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
yejun688/CVPR2025_oral_paper_list
😎 A curated list of CVPR 2025 Oral paper. Total 96
changwoonchoi/IBL-NeRF
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
PKU-VCL-Geometry/GeoSplatting
Official Implementation of the ICCV 2025 Paper "GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering"
LiuHengyu321/IR3D-Bench
[Arxiv 25'] IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering
Jerrypiglet/rui-indoorinv-data
Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)
yahskapar/PPSNet
PPSNet: Leveraging Near-Field Lighting for Monocular Depth Estimation from Endoscopy Videos (ECCV, 2024)
Accelsnow/gaussian-splatting-distwar
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
onpix/NeP
[CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields
EliaFantini/FastNRTF
Efficient 3D reconstruction and relighting of complex scenes with global illumination effects using Neural Radiance Transfer Fields
Accelsnow/diff-gaussian-rasterization-distwar
DISTWAR-enabled rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields"
dehezhang2/RISE-SDF
RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering
LetianHuang/transparentgs
[SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
yiqun-wang/Factored-NeuS
Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects (CVPR 2025)
JADGardner/neusky
The Sky's the Limit: Relightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility
gerwang/nerf-emitter
NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering (SIGGRAPH 2024)