job-system
There are 42 repositories under job-system topic.
keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
hecomi/uLipSync
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
slembcke/Tina
Tina is a teeny tiny, header only, coroutine and job library.
paternostrox/Minecraft4Unity
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
gilzoide/unity-update-manager
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
happyfire/URasterizer
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
sxm-sxpxxl/procedural-mesh-generator
A simple Unity editor tool of procedural mesh generating, modifying and exporting.
AkanshDivker/Simple-ECS
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
fx-lange/unity-spline-scrubber
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
GeorgeAdamon/JobSystem_IndirectInstancing_Testbed
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
janekb04/job_system
A lock-free multithreaded job system made using C++20 coroutines and atomic operations.
Prastiwar/ECS2048
2048 like game using Unity's ECS
gilzoide/unity-lottie-player
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
jedjoud10/VoxelTerrainGenerator
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Nebukam/com.nebukam.job-assist
Micro helper library for Unity's Job System
gilzoide/unity-managed-jobs
Use classes and other managed types with Unity's Job System
omidshahbazi/GameEngine
An experimental game-engine
sxm-sxpxxl/spatial-partition-structures
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
guerro323/EudiFramework
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
jeslaspravin/Cranberry
Cranberry Game Engine is my Personal hobby game engine
blackspotbear/RTUT
RTUT is a weekend ray tracer on Unity
Macoron/HeatSimulation
Heat Transfer simulation using Unity3d job system and ECS
TriceHelix/BurstSkinning
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
FaizanDurrani/ECS-Example
Spawns 100,000 cubes and moves them to (0, 1, 0) using the new ECS and Jobs System
DanielEliasib/Boids
Parallel Boids implementation.
clibequilibrium/job-system-c99
Hobby project and work in progress job system written entirely in C99
naphipps/NP-Engine
Game Engine aiming to offer AAA memory management, rendering, animation, physics, testing, networking, and multithreading.
MateuszKolodziejczyk00/Sculptor
Toy vulkan renderer made for learning purposes
Sieluna/Valence
Uwinz! Uwinz! Uwinz! The best Uwinz!
GloriousPtr/PlexusEffect
Recreation of a very popular After Effects plugin in Unity using C# Job System
Ordyns/DOTS-Performance-Demo
Small demo project created using Unity DOTS
pavle-goloskokovic/sga-unity-game-jam-beyond-the-wall
Beyond the Wall - SGA and Unity Game Jam 1st prize
StaffsUniGames/pcg-forests-ecs
Submitted in part for CGVC '24. A procedural forest generation approach, using ECS to massively optimise existing FON-based approaches to forest generation in games
tarsss/metaballs
Realtime implicit surface triangulation
laironcosta1994/Simple-ECS
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
potokaalex/Boids
Boids algorithm demonstration.