level-of-detail
There are 21 repositories under level-of-detail topic.
CaffeineViking/vkhr
Real-Time Hybrid Hair Rendering using Vulkan™
godot-extended-libraries/godot-lod
Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
fmela/lod-mesh
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
godot-extended-libraries/godot-lod-demo
Demonstration project for the Level of Detail (LOD) Godot 3.x add-on
momower1/PointCloudEngine
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
cfmmoc/cfmmoc
A demo of cfMMOC library for terrain rendering
iamyoukou/tessellation
Tessellation and dynamic LOD
Simon-Ustal/LOD-GEN-BLENDER
An easy plugin tool to create game ready LODs in a few seconds!
IvaMarin/Procedural-Terrain-Generation
Application for procedural terrain generation using Perlin noise settings
micahscopes/quilting
Tessellation + WebGL2
JolifantoBambla/trichi
Generates triangle cluster hierarchies for per-cluster LOD selection & rendering
RubenGavidia/Tableau_Portfolio
Boolean Logic Data Prep, Text and Dates, Unions, Joins and Blending, Parameters and Sets, Level of Details, LOD Calculations, Animations, New Visualizations: Funnel Graphs, Gantt Charts, Bump, Donut, Packed Bubbles, Waterfall Chart, London Pathways, , Branches, Multiple Outputs, Outputiing, CSV, Hyper, Preview, Cleaning Text, Unpivotting, ETL, Extract, Transform and Load: Unios, Join, Multi-Joins, If functions, Concatenate, Date Functions, Find and Replace, Desktop Specialist Certification, Desktop Certified Associate, Desktop Certified Professional.
alanmacleod/dwindle
Fast geometry simplification using the Visvalingam effective triangle area method.
gojushin/EnvironmentLodTools
A Collection of Blender Plugins to aid with the LOD creation of terrestrial photogrammetry models.
krehwell/LevelOfDetail_LOD
Implementing the level of detail on a model 3d object base on a view approach in openframework
ChillyCider/aframe-lod
A-Frame LOD implementation, updated for A-Frame 0.9.1
hlembeck/CascadedShadowMap
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
Sharron-Smilee/Tableau-Ecommerce-Analysis
Ecommerce Sales Analysis - Tableau Dashboard
wobakj/VulkanFramework
A framework and test applications for multithreaded and distributed vulkan applications
florianvazelle/glTessellation
Real-time adaptative level of detail with tessellation shader
potato3d/lindstrom
Terrain simplification algorithm using Geometry Shaders