mesh-shader
There are 9 repositories under mesh-shader topic.
milkru/vulkanizer
Advanced Vulkan rendering engine prototype
cg-tuwien/Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
konstatoivanen/PKRenderer
A Physically Based Vulkan Renderer.
StarsX/MSFallback
Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().
StarsX/MeshShader
Simple mesh-shader sample that auto-renders VB with IB to meshlets.
rsahlin/varg-engine
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
Andromeda08/Stardust
A render graph based Vulkan rendering engine.
the-real-evolver/hello_meshshader_opengl
Minimal single file application to draw a triangle in OpenGL using a Meshshader. Its only purpose is to show, how to get something on the screen with a Meshshader.