mesh-shader

There are 9 repositories under mesh-shader topic.

  • milkru/vulkanizer

    Advanced Vulkan rendering engine prototype

    Language:C++54512322
  • cg-tuwien/Auto-Vk-Toolkit

    Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

    Language:C++3751610629
  • BoyBaykiller/IDKEngine

    OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination

    Language:C#1863414
  • konstatoivanen/PKRenderer

    A Physically Based Vulkan Renderer.

    Language:C++20212
  • StarsX/MSFallback

    Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().

    Language:C10200
  • StarsX/MeshShader

    Simple mesh-shader sample that auto-renders VB with IB to meshlets.

    Language:C920
  • rsahlin/varg-engine

    [WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer

    Language:Java2100
  • Andromeda08/Stardust

    A render graph based Vulkan rendering engine.

    Language:C++0200
  • the-real-evolver/hello_meshshader_opengl

    Minimal single file application to draw a triangle in OpenGL using a Meshshader. Its only purpose is to show, how to get something on the screen with a Meshshader.

    Language:C00