minmax-alpha-beta-pruning
There are 86 repositories under minmax-alpha-beta-pruning topic.
njmarko/alpha-beta-pruning-minmax-checkers
Minmax (minimax) algorithm with Alpha-Beta (𝛼−𝛽, ab) Pruning optimization for the Checkers (Draughts) game in Python 3. Same minimax algorithm works for chess, tic tac toe or similar games.
RPG-coder/TicTacToe-Game
Tic-Tac-Toe Game with an unbeatable AI using Minimax Algorithm
negarhonarvar/TronGame
Implementation of Tron game Agent using minimax and genetics algorithm.
bkthomps/Ajedrez
Chess game with one or two players. In either mode, only valid moves can be performed. In one-player mode, minimax alpha-beta pruning is used to determine the computer's moves.
FDG2801/quarto_ci_2022_2023
Quarto board game optimized with Genetic Algorithm and MinMax, plus Reinforcement-Learning.
KaziMuktadirAhmed/AI-Project-I
This repository contains a classroom project for the Connect-4 game.
a2ys/chess-ai
A chess AI (currently in development) made in Python and GUI provided by Pygame.
Ahmed-Ibrahim-30/AI-Project-Chineese-checker
Chineese-checker game by minmax algorithm and alpha beta algorithm
bill-io/reversi_game
Reversi game with Min-Max algorithm with alpha-beta pruning
ParsaHejabi/USC-CSCI561-FoundationsOfArtificialIntelligence
This repository has all of the programming assignments in the Foundations of Artificial Intelligence class at the University of Southern California in the Fall 2021 semester.
achrafexboy/AI-Tic-Tac-Toe-Game
Link Presentation : https://youtu.be/JfNR6zEKbc4
N1ckn1ght/UTTT
Ultimate Tic-Tac-Toe against AI
Parasmanithakur/Chess
Chess AI
pawan-nirpal-031/ChessProgrammingC-
A chess playing program written in C++, This will include some AI search algorithms and Game theory algorithms as it progresses.
0xtimsb/tic-tac-toe-ai
🦄 A TIC-TAC-TOE game with an unbeatable Min-Max algorithm using React.
Ahmed-Ibrahim-30/Al-Aqsa-Chess-Artificial-Engine
chess engine works by Artificial Algorithm such as Alpha beta algorithm
alfreddLUO/AIAlgorithmForWolvesEatsSheepGame
Year 3 SemB CS4386 AI Game programming HW2: Implement alpha-beta pruning minmax algorithm with self-designed heuristic evaluation function for both player(Wolves and sheep)to play Wolf eats Sheep Game.
Arshad221b/unbeatable_tic_tac_toe
Perform unbeatable tic tac toe using min max algorithm
atakanzen/tic-tac-tai
A minmax based tic-tac-toe game for a school project.
Camil-P/dots-boxes
Used min-max alpha-beta pruning algorithm to make an AI (easy, medium, hard), implemented on the server-side with Django Rest-Framework. Used Angular for frontend.
CharlesVitry/MultiPions
Simple Game with MinMaxIA
DorinK/AI-Checkers
Second Assignment in 'Artificial Intelligence' course by Dr. Ram Meshulam at Bar-Ilan University
ExalFabu/ci-quixo
Computational Intelligence @ Polito - Project Assignment
glweber/noughts_and_crosses
Noughts and Crosses Game Application with MinMax Algorithm and Alpha-Beta Pruning Implementation.
hashem-sanaei/pacman-minmax
This project is a Python implementation of the classic Pacman game, using the MinMax algorithm for decision making.
Leonardpepa/TicTacToe
Tic tac toe AI made with java swing framework
najaf48/chess_game
An AI python chess
najlae01/gomoku-game
Gomoku Game based on MinMax Algorithm
sergi-s/Special-Topics-in-Artificial-Intelligence
Porjects for Algorithmic Techniques for Artificial Intelligence
siddhantkokate11/Tic-Tac-Toe-AI
Python Tic Tac Toe with Minimax AI Conquer Tic Tac Toe with an unbeatable AI built using Python and the powerful Minimax algorithm.
GalaX1us/Othello-Agents
This is a python implementation of the board game Othello with Negamax and MCTS. Powered by Numba for high-performance computation.
JPaulBR/Connect4
A simple game programmed in Python
LlfeSteal/AlphaBeta_ConnectFour_AI
Alpha Beta algorithm implementation for ConnectFour game.
TheSalimi/Artificial-Inteligence
Artificial Inteligence projects
horlathunbhosun/java-tic-tac-toe
This is class project for ai using minmax and minmax alpha pruning