motoko
There are 268 repositories under motoko topic.
dfinity/motoko
Simple high-level language for writing Internet Computer canisters
dfinity/motoko-base
The Motoko base library
dfinity/cancan
A scalable video sharing service.
Blocks-Editor/blocks
Blocks. An online drag-and-drop smart contract builder.
dfinity/vessel
The original package manager for Motoko
ic123-xyz/awesome-motoko
A curated list of Motoko code and resources.
DFINITY-Education/blockchain-and-cryptocurrency
In this course, students will learn about the fundamentals of blockchain technology as well as the cryptocurrencies built on top of it. Module 1 serves as an intro to the concept of blockchains, cryptocurrencies, limitations of these services, and payment channels. Module 2 explains tokens and gives students the opportunity to experiment with an ERC-20 style token built on Motoko. In Module 3 students begin their own implementation of a payment channel in Motoko, and in Module 4 they finish this implementation. Each module builds upon concepts learned and activities completed in the prior modules.
ninegua/reversi
Multiplayer Reversi Game on Internet Computer
dappblock/nextjs-ic-starter
Next.js Internet Computer Starter Template
DFINITY-Education/web-development
In this course, students will learn how to develop web applications on the IC and ultimately implement an open auction platform similar to eBay. Module 1 serves as an intro to this unit, providing a primer for web development by reviewing canister messaging, HTTP requests, cycles, and autonomous canisters. Module 2 introduces students to the idea of an open auction platform and completes the majority of the backend required for such a project. In Module 3, students connect their backend code with a frontend accessible via browser. Finally, Module 4 has students implement an autonomous governance canister, that acts as the decentralized arbiter of our auction platform's feature upgrades.
rvanasa/vite-react-motoko
Starter project for Vite + React + TypeScript + Motoko
motoko-bootcamp/dao-adventure
Build a DAO on the Internet Computer in 7 days and learn Motoko.
BoomDAO/world-protocol
An on-chain game server protocol weaving together ICP games into one universally accessible database, supercharged with modular game logic, composable data standards, and customizable access control for interactions across game worlds. With additional features for payments, minting, and burning.
dfinity/icp-eth-starter
An advanced starter project for interacting with Ethereum on the Internet Computer (Beta)
ZenVoich/mops
Package manager for the Motoko programming language
DFINITY-Education/protocol-design
In this course, students will learn about the basics of protocols, understand how core protocols create the internet as we know it, and develop a high-level conception of the Internet Computer Protocol. Using this knowledge, students will implement their own version of DNS and a basic banking application on the Internet Computer. Module 1 serves as an intro to this unit, providing context for protocol design that will then be leveraged in Modules 2-4 to implement several applications on the Internet Computer.
DFINITY-Education/data-structures
In this course, students will learn about the foundational elements of data structures as well as how they work on the Internet Computer. Module 1 serves as an intro to this unit, providing context for data structure design and the tradeoffs to consider when weighing which to use in certain projects. Module 2 and 3 explore the distinction between Motoko's differing styles for writing data structures: object-oriented (collection of functions that mutate state), and pure (no methods, no mutations). Module 4 builds on the data structures explored so far. Students will get hands-on experience via the IC's `BigMap` library, learning to scale their data structures beyond a single canister in the process.
BoomDAO/game-launcher
A platform for discovering games, deploying game builds to smart contract canisters, creating NFT & Token collections, airdrops, payments, in-game minting & burning, configuring World smart contracts and more.
krpeacock/ic-avatar
Latest iteration of the IC Avatar tutorial application
DFINITY-Education/programming-languages
In this course, students will learn about the foundational elements of programming languages as well as the design principles behind Motoko and the Internet Computer, and will build their own simple stack machine using these ideas. Module 1 serves as an intro to this unit, providing historical context for programming language design and how this relates to Motoko. Module 2 introduces the idea of a stack machine that can sequentially process instructions, and Modules 3 and 4 build upon this implementation to extend the functionality of the stack machine with type enforcement and branching.
dfinity/motoko-dev-server
A live reload development server for Motoko smart contracts.
BoomDAO/world-template
A Motoko template for deploying a custom World canister manually. A World canister is the "game server" of your game, regulating the logic and rules governing your game economy. Note: We recommend deploying a World from the Game Launcher website, this repo is only for devs wanting to manually write their World canister.
matthewhammer/ic-mini-terminal
Internet Computer Mini Terminal
BoomDAO/examples
Useful Motoko game features to help game developers collaborate and kickstart game development on ICP. Includes examples for a chat system, real-time multiplayer simulation, remote configs, and batch transfer tool.
dfinity/node-ic0
An easy-to-use JavaScript API for the Internet Computer.
DFINITY-Education/distributed-systems
In this course, students will learn the fundamentals of distributed systems programming by building on top of the open auction platform we previously created in the Web Development section. Module 1 serves as an intro to this unit, providing a primer for Distributed Systems by reviewing distribution transparency and distributed time. Module 2 introduces students to the idea of "locking", borrowed from database management systems, which ensures that users cannot simultaneously bid on the same auction. In Module 3, students implement a feature that ensures bids are processed in the correct order. Finally, in Module 4 students explore how they can maintain bid "secrecy" in a distributed system through the use of hashing.
NatLabs/serde
Serialization and Deserialization library for motoko
ic123-xyz/ic123
ICP互联网计算机开发者和社区贡献者的成长之路
matthewhammer/motoko-sequence
Generic Motoko library for sequential data
matthewhammer/candid-spaces
A candid data lake service for the internet computer.
arjuncvinod/First-Internet-Computer-App
First internet computer app built while learning Blockchain
ninegua/ic-utils
Unofficial software development kit for the Internet Computer
NnsDao/dfinity-sdk-docs
Dfinity Rust Wasm开发指南
ic-dstar/ic-dstar
dstar II exchange
icdevsorg/axon
DAO in a box