normal-mapping
There are 58 repositories under normal-mapping topic.
hotstreams/limitless-engine
OpenGL C++ Graphics Engine
mateeeeeee/Adria-DX11
DirectX 11 graphics engine
cobanov/depth2normal
Converts a depth map image to a normal map image using Python
YertleTurtleGit/depth-from-normals
Estimates a depth mapping from a given normal mapping.
lettier/isosurface
Isosurface extraction using Marching Cubes and pure WebGL.
nikolausrauch/software-rasterizer
C++ CPU Software-Rasterizer
GarikDog/autobake_tools
An easy to use Blender Add-on that allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
guitarfreak/DirectX-11-Demo
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
stanfortonski/Ocean-OpenGL
Simple ocean/sea/water simulation | C++ OpenGL 4.1
teared/mikktspace-for-houdini
Tangent space calculator for Houdini
stanfortonski/3D-Engine-OpenGL-4
3D Graphics Engine For Games | C++ OpenGL 4.1
zigguratvertigo/ReorientedNormalMapping
Tangent space normal map blending via quaternion rotation
ArnaudDroxler/WebGL-Water
Ocean simulation with water reflection and refraction.
josephbk117/Normal-Map-Generator-Tool
Normal map generator / editor tool
stanfortonski/Perlin-Noise-3D-Voxel-Generator
Voxel generator based on perlin 3d noise | Python OpenGL
abdallahdib/opengles_tutorials
opengles 2.0 light engine + tutorials for iOS.
theoldben/ToggleNormalMaps
Blender Add-On to Mute and Unmute Normal Maps in Blender's Node Tree to improve Eevee Viewport Performance
rsahlin/graphics-by-opengl
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
juzzlin/SimpleNormalMapper
"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia
iamyoukou/normalMapping
Normal mapping with parallax occlusion mapping and self-shadowing sample code
ShamylZakariya/NormalMappr
A macOS normal map generator
vcoda/aggregated-graphics-samples
A collection of exemplary graphics samples based on Magma and Vulkan API
giuliom95/baker
C++ and Embree normal map baker
racz16/Wobani-Engine
My OpenGL game engine.
rmn20/NormalmappingDS
Per-Vertex Radiosity Normal Mapping for Nintendo DS
Sir-Irk/ssbump-example
A basic opengl example using Valve's ssbump (radiosity normal mapping)
AivanF/OpenGL-Cpp-ObjC-Mac
Educational project with usage of Objective-C, C++, OpenGL on Mac
egslava/normal-mapping-demonstration
The demonstration of per-pixel lighting in 2d space using normal maps.
LazarBojanic/LazarOpenGLEngine3D
A 3D game demo using a pseudo 3D game engine built using OpenGL and C++
ozgecanmuyanli/tiny-renderer
A tiny software rasterizer.
jeffoliveira977/DeferredSA
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
LtdJorge/TextureManipulationUtilities
Unity3D high-performance utilities for texture maps (WIP)
ozgecanmuyanli/OpenGL-PlayGround
OpenGL Playground repository for tracking my progress in learning OpenGL.
Tagaca19e/opengl-3d-renderer
OpenGL - Normal Mapping, Parallax Mapping, Displacement Mapping, Tessellation, and Cube Mapping