pcg
There are 129 repositories under pcg topic.
Syomus/ProceduralToolkit
Procedural generation library for Unity
gdquest-demos/godot-procedural-generation
Procedural generation algorithms and demos for the Godot game engine
LambdaHack/LambdaHack
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
BorisTheBrave/DeBroglie
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
AllureOfTheStars/Allure
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Nebukam/PCGExtendedToolkit
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.
lemire/testingRNG
Testing common random-number generators (RNG)
kidscancode/godot3_procgen_demos
Exploring Procedural Generation algorithms in Godot
Moolt/LevelGenerator
Unity plug-in for procedurally generating indoor levels using abstract chunks.
bashtage/randomgen
Numpy-compatible bit generators and add some random variate distributions missing from NumPy.
Mawiszus/TOAD-GAN
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
scientisst/BioSPPy
Biosignal Processing in Python
seawee1/driver-dojo
A benchmark towards generalizable reinforcement learning for autonomous driving.
victorqribeiro/simpleWFC
A simplified version of the Wave Function Collapse algorithm
OrganicaWild/OrganicaWild
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
vayoa/castadi
comic artist stable diffusion thingy
DanieleLoiacono/DoomGAN
DOOM level generation using Generative Adversarial Networks
AdrianPanGithub/HoudiniPackage
Publish some small parts in my personal daily-used Houdini accessories
3DStris/3DStris
A Tetris clone for the 3DS
bgrainger/PcgRandom
.NET port of the PCG Random Number Generator library (www.pcg-random.org)
hmi-utwente/video-game-text-corpora
Datasets and code for a scientific paper about video game text corpora. Datasets contain text from Star Wars: Knights of the Old Republic (Bioware), TorchLight II (Runic Games) and The Elder Scrolls (Bethesda Softworks).
VideojogosLusofona/snappable-meshes-pcg
Procedural generation of 3D maps with snappable meshes
selimanac/defold-random
PCG Random Number Generator Native Extension for the Defold Game Engine
AdrianPanGithub/HoudiniPCGTranslator
Seamless Integration between Unreal PCG and Houdini Engine
Drejzer/FloorArchitect
Godot plugin for generating dungeon floor layouts for rogue-lites like BoI or Moonlighter
NagaChiang/unity-ecs-bsp-dungeon-generation
Use Unity ECS to generate dungeon with BSP.
fullike/RoadBuilder
Road design tool for UnrealEngine
hugoscurti/path-wfc
Modified version of the WFC algorithm that generates cyclic paths around obstacles
Niels-NTG/gdmc_http_interface
Minecraft mod that implements an HTTP interface for reading and writing blocks (and more) by an external program or script. Intended for use in the GDMC competition.
jphsd/texture
Procedural texture generation package.
Mawiszus/TOAD-GUI
GUI for TOAD-GAN, a PCG-ML algorithm for Token-based Super Mario Bros. Levels.
jojoee/pixel-mask-generator
:video_game: :game_die: Procedural pixel generator (mask) + visualizer
riccardoscalco/glsl-pcg-prng
Glsl implementation of the PCG algorithm for the generation of random numbers.
GavinKG/MicroUniverse
A mobile minigame made under 20 days, focusing on runtime Procedural Content Generation (PCG), and fun .)
KilianB/pcg-java
PCG — Java Implementation. High quality fast random number generator
NagaChiang/tiny-rogue
Tiny Rogue is a roguelike gameplay prototype made with Unity Project Tiny for mobile and web. The dungeon is procedurally generated with binary space partitioning (BSP).