physically-based-shading
There are 10 repositories under physically-based-shading topic.
TAMS-Group/tamsviz
Visualization and Annotation Tool for ROS
rsahlin/graphics-by-opengl
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
jonaskris/Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
biteworks/PBR-Database-Importer
Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
maksmaisak/Engine
A С++ game engine with OpenGL
gnikoloff/webgl-pbr-dojo
explore physically based rendering
Paillette/PBR
Physically Based Rendering visualizer C++ OpenGL
typewriter1/physically-based-panda
A basic GLSL shading framework for the Panda3D game engine, supporting physically-based rendering (PBR).
maksmaisak/Saxion_Y2Q2_Rendering
A puzzle game made in four weeks in a custom engine
rsahlin/computer-graphics-presentations
Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.