procedural-content-generation
There are 47 repositories under procedural-content-generation topic.
jokenox/Goopt
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
rajammanabrolu/WorldGeneration
Generating Interactive Fiction worlds from story plots
bernhardrieder/PCGML-Game-Mechanics
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
spood/PCGPathfinding
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Tiendil/pynames
characters' name generation library
umair-nasir14/Word2World
Word2World is an LLM-based PCG system that creates playable 2D world from stories
deus369/zoxel
An Open Source Voxel RPG
VideojogosLusofona/snappable-meshes-pcg
Procedural generation of 3D maps with snappable meshes
BlackJar72/DoomlikeDungeons
A procedural multi-room dungeon generator for Minecraft
BlackJar72/ClimaticBiomePlacement
An landmass generator and biome provider for Minecraft
DylanRodgers98/GraphGrammarPCG
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
yahiaetman/ms-level-gen
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
manosmiras/Level-Generator
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
Tiendil/tutorial-dungeon-generation
Simple dungeon generation in Python
ekapobTh/Procedural-City-Generation
This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.
Highverve/PLGL
PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.
pemesteves/game-adaptivity
Code for a Master’s thesis on Game Adaptivity, entitled 'Exploring Player Adaptivity through Level Design: A Platformer Case Study.'
SurceBeats/Atlas
The Atlas is a procedural generation engine inspired by No Man's Sky, designed to create vast, complex galaxies and universes with customizable parameters.
devkabir/procedural-php-hms-demo
A simple, easy-to understand example of a management system made with PHP and the MVC design pattern in a procedural approach.
konsfik/FI-MAP-Elites
Feasible-Infeasible MAP-Elites applied to room-based level generation
ljdross/puzzle-generator
Python scripts for Blender's scripting API to generate logic geometric puzzles utilizing the Phobos (https://github.com/dfki-ric/phobos) add-on for Blender.
Niels-NTG/GDMC2024
"Vault of Immeasurable Knowledge", a submission by Niels-NTG for the 2024 Minecraft AI Settlement Generation Challenge
Niels-NTG/Mechanic-Miner-2023
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
SUSTechGameAI/OPARL
This is the repository of the paper "Online Game Level Generation from Music" in CoG 2022
irzinfante/wfc4j
Library to use the Wave Function Collapse strategy for procedural generation
juancq/shape-deform
A web-based application for creating perturbations of 3D models. Upload a 3D model, and interactively explore perturbations of the 3D model.
mattbuske/pcg-bunny
This project showcases the application of search-based procedural content generation using evolutionary algorithms.
Niels-NTG/GDMC2022
"Field Lab Beta β", a submission by Niels-NTG for the 2022 Minecraft AI Settlement Generation Challenge
Tiendil/pcg-python
Experimental procedural content generator in Python
LasseHenrich/racetrack-generation
Unity project for generating closed, arcade-like and highly customizable race tracks.
matthewstyler/ruby-perlin-2D-map-generator
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
maxzellner/Narrative
Procedural Story Explorer
Niels-NTG/GDMC2023
"Field Lab Gamma γ", a submission by Niels-NTG for the 2023 Minecraft AI Settlement Generation Challenge
ph504/AriyaPuppet
Internship at Concealand Game Studios, procedural walking animation training and testing.