raycaster
There are 193 repositories under raycaster topic.
glouw/littlewolf
A tiny software graphics and game engine
vinibiavatti1/RayCastingTutorial
A simple RayCasting rendering tutorial for game development
ssloy/glsltuto
GLSL shaders tutorial
harbdog/raycaster-go
Golang raycaster engine using the Ebitengine 2D Game Library
kbladin/Monte_Carlo_Ray_Tracer
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
facebookresearch/HVVR
Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.
drummyfish/haskell_game
Wolfenstein 3D, ray-casting FPS game I make to learn Haskell. No libraries used, rendering is done in terminal.
silvematt/TomentRaycaster
A Software Rendering Raycaster Engine written in C and SDL2.
Owlzy/OwlRaycastEngine
Basic MonoGame raycast engine
macroing/Dayflower-Path-Tracer
A photorealistic, realtime and GPU-based renderer written in Java
drdanick/raycaster-sdl
A simple raycasting demonstration using SDL2
Myu-Unix/ray_engine
A toy raycasting engine in Go + Ebiten
RFS-Makers/RetroFPSStudio
The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
bytecode77/castenstein
Raycaster (C++)
mcsalgado/voxel_space
implementation of the Voxel Space rendering algorithm from the Comanche games
mateusz83/msRay
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
hydrixos/raycaster-swift
A Ray Caster in Swift
wojciech-graj/Wolf-80
3D Raycast FPS Game on the TIC-80
markusmoenig/raycaster
A Raycaster engine written in Rust
pixelmek-3d/pixelmek-3d
PixelMek 3D is an unofficial BattleTech first person raycasted game using community contributed pixel mech artwork
BenSouchet/wolf3d
School Project - Graphic - Raycasting Game
ForAbby-X/cube3D
A small 3D renderer based on raycasting and rasterizing
hydrixos/raycaster-rust
A Ray Caster in Rust (+Webassembly)
TollyH/pymaze
A pseudo-3D grid-based maze game written in Python with PyGame
jacmoe/retronew
Retro graphics programming in 16bit style - using a modern tool-chain
NotTimTam/dendgeon
An open-source doom-style dungeon crawler engine.
silvematt/TomentOnline
A Software Rendering Raycaster Engine with multiplayer written in C and SDL2.
mcombeau/cub3D
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
melchor629/raycastergl
A Wolf3D-like raycaster using OpenGL shaders
mir3z/raycaster.js
Raycasting engine in JavaScript
Pinkyboi/WOLF3D
This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever.
zlatnaspirala/matrix-engine
webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
jacmoe/pxlwolf
Seriously overengineered Wolfenstein-like raycast engine
jdecorte-be/42-Cub3d
This is 42's project Cub3d, using the ray-casting technique and C to create a Wolfenstein 3D-like game
wernsey/lodev-enhance
My enhancements to Lode's Computer Graphics Tutorial : Raycasting
miarolfe/MiniFPS
C++11 & SDL2-based retro FPS