reverberation
There are 38 repositories under reverberation topic.
wwmm/easyeffects
Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications
p-chan5/EasyPulse
A set of HQ presets for Easy Effects.
aluo-x/Learning_Neural_Acoustic_Fields
Official code for "Learning Neural Acoustic Fields" (NeurIPS 2022)
radoslawregula/reverb-algorithms
A set of scripts implementing popular reverberation audio effect algorithms.
Andronicus1000/MCRoomSim
Room acoustics simulator for multichannel microphone arrays
Cindytb/Acoustic-Raytracing
OptiX 7 Powered Realtime Acoustic Raytracing
nantonel/ImageMethodReverb.jl
Room Acoustics Impulse Response Generator using the Randomized Image Method (RIM)
phecda-xu/RIR-Generator
为音频加混响的代码
papayiannis/reverberation_learning_python
Reverberation Deep Learning Toolbox for Python - Keras
anton-jeran/Speech2RIR
This is the official implementation of reverberant speech to room impulse response estimator
nuniz/blind_rt60
Algorithm for blind estimation of reverberation time
devashish-gupta/Tranquil
Tranquil is a breathtaking Algorithmic Reverb Plugin for all the major digital audio workstations (DAWs), meticulously crafted with an architecture that is adept in building prolific soundscapes and simulating small rooms with the same fidelity. Available as a 64-bit VST3 binary for Windows.
HolyBimBam/CloudSeed_AU_VST3
algorithmic reverb plugin based on Cloud Seed Algorithm by Valdemar Erlingsson
Ion3rik/dark-velvet-noise-reverb
Dark-velvet-noise reverb: Accurate model for late-reverberation with arbitrary temporal energy decay. Offline implementations in Matlab and Python (coming soon). Real-time implementation in Juce/C++(coming soon).
Professor3DSound/Vive3DSP
VIVE 3DSP: The Spatial Audio SDK for Immersive Audio related to: ambisonic, 3d sound, VR, spatial audio, unity plugin, unreal plugin, virtual reality, immsersive audio, content development, vive SDK, DSP, and AR audio
ludlows/pyrir
Lite Package for Room Impulse Response
sonosole/SpeechAugment.jl
A toolkit to augment audios (e.g. noise, reverb, distort, speedup, packet loss, farfield effects).
Henry-Best-01/Amoeba
Amoeba: an AGN Model of Optical Emissions Beyond steady-state Accretion disks
JDSherbert/Audio-Procedural-Reverb
Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.
Louis-GUENEGO/NEXYS4ddr_microphone
An audio project with the NEXYS 4 ddr
radoslawregula/reverb-juce-app
An application adding reverberation to a WAV file with 12-line FDN.
anotherother/PY_ROOMSIM
Python adaptation of Matlab sources with simulation of shoebox room acoustics
FredReeva/SASP-FDN-Dereverb
SASP project: FDN reverb & cepstrum-based dereverb.
njazz/gigaverb-64
Reverb for MaxMSP - updated for newer versions
Squishy47/General-Audio-Tools
General scripts and tools for audio related things
victorzottmann/sound-level-calculator
Simple terminal-based calculator of sound level and room acoustics parameters.
dangrebenkin/audio_augmentator
A library to make augmented audio (8/16 kHz, mono, WAV PCM) with noises corpora.
martin-nct/schroeder_reverb
implementation of Schroeder reverberator
PetterS/reverb
Calculates the room RT60 reverberation time by sending out tones
Cindytb/HelloCMake
This git repo is paired with my tutorial to Visual Studio, CMake, and WSL for audio programming. This tutorial is meant to show you how to incorporate libsndfile and portaudio into your projects on Windows using CMake for cross platform compatability
Juanmalopezg/de-lio
Tremolo and reverb audio plugin made with JUCE.
zeloe/MoorerReverbZen
About this reverberation :)
saeidsafavi/JASA-Reverberation-
Automatic classification of audio files based on the perceived level of reverberation
sergiozc/spherical-harmonics-processing
Audio processing and source separation using spherical harmonics and spherical array
Sid-WC121/Audio-Echo-Modelling
This is research project that delves into the realm of environmental audio effects using digital filters.Simulating captivating audio echoes in diverse environments using digital filters. Explore the world of audio signal processing and its applications in acoustic design and virtual reality experiences. Join us on this fascinating audio journey!