server-authoritative
There are 10 repositories under server-authoritative topic.
simgine/bevy_replicon
A server-authoritative replication crate for Bevy.
NetickNetworking/NetickForUnity
Netick is a C# networking solution for Unity.
1Axen/Secure-Cast
A server-authoritative projectile system for ROBLOX.
simgine/bevy_replicon_renet
Integration with renet for bevy_replicon
amineloop/unity-mirror-server-inventory
This repository contains a modular and fully server-authoritative inventory system designed for multiplayer games built with Unity + Mirror.
re-mouse/CleintSidePrediction-Unity3D
📒📐 Example of making client side prediction
SelfishOlex/LYBook_1.16
Companion source code and assets for "Game Programming with Amazon Lumberyard (1.16)"
angelsalascalvo/basic-authoritative-server
Ejemplo básico de un sistema de Servidor Autoritario (authoritative server) + Cliente en Unity 2D 🧲
ShootingGameStaff/ShootingGame
Shooting game (multiplayer)
somozadev/CECSNET
CECSNET is a performant Entity Component System (ECS) implemented in C, featuring built-in client-server networking, both static and dynamic library builds, ready‑to‑use examples including cross‑engine integrations (Unreal & Unity), unit tests, and ready‑to‑use demos.