shaderc
There are 19 repositories under shaderc topic.
google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
google/shaderc-rs
Rust bindings for the shaderc library.
mkeeter/futureproof
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
XenoAtom/XenoAtom.Interop
This XenoAtom.Interop project provides a set of C# libraries to interop with C/C++ libraries (musl, libgit2, sqlite, vulkan...)
XenoAtom/XenoAtom.ShaderCompiler
Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.
tiawl/spaceporn
Wiki and Generator for space contemplators
realitix/pyshaderc
Python CFFI binding for shaderc
feliwir/SharpShaderCompiler
A .NET Standard wrapper to shaderc
JolifantoBambla/shadercl
Common Lisp/CFFI bindings for shaderc.
jpbruyere/shaderc.net
shaderc net binding
wkaelj/SpiritRender
A vulkan render engine
ArrowMaxGithub/vku
Utility crate for kickstarting vulkan development in Rust.
tiawl/shaderc.zig
shaderc packaged for @ziglang
hiiii5/MyEngine
A statically link-able game engine with graphics API agnostic rendering, imgui, runtime shader compilation and caching, logging, and sandbox testing ground.
maeln/shdrr
A live shader compiler (using shaderc)
VladSerhiienko/PrecompiledShaderPipeline
Offline shader compiler with SPIR-V reflection support.
alixinne/tinygl
Lightweight Rust wrapper for OpenGL on web & desktop
HexaEngine/Hexa.NET.Shaderc
A C# wrapper for Shaderc
planetis-m/shaderc-nim
shaderc Nim bindings