signed-distance-field
There are 72 repositories under signed-distance-field topic.
curv3d/curv
a language for making art using mathematics
electricsquare/raymarching-workshop
An Introduction to Raymarching
miloyip/light2d
Light rendering in 2D
shader-park/shader-park-core
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
deadsy/sdfx
A simple CAD package using signed distance functions
RaduAlexandru/permuto_sdf
Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"
facebookresearch/iSDF
Real-time Neural Signed Distance Fields for Robot Perception
Flix01/imgui
Dear ImGui Addons Branch = plain unmodified dear imgui plus some extra addon.
williamchange/b3dsdf
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (160+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
ianthehenry/bauble.studio
a playground for making 3D art with lisp and math
seung-lab/euclidean-distance-transform-3d
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Chman/Typogenic
Signed-distance field text rendering for Unity
Magnus2/MeshReconstruction
Fast and light-weight Marching Cubes library in C++ without any dependencies.
johanhelsing/bevy_smud
Sdf 2d shape renderer for Bevy
ChirikjianLab/Marching-Primitives
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Magnus2/MeshSdf
Signed Distance Function from triangle mesh.
avgjs/pixi-richtext
A Rich Text solution for PixiJS using SDF.
Yeicor/sdf-viewer
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
paulofalcao/MaterialMakerRayMarching
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
Tw1ddle/WebGL-Distance-Fields
:star: Realtime Euclidean distance field generation and rendering
AirGuanZ/SDFGenerator
GPU 3D SDF generator using DirectX 11 compute shader
dbt-ethz/Axolotl
Volumetric Modelling components for Rhino Grasshopper.
aparis69/Rock-fracturing
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
hooyuser/blender_sdf_node_addon
Blender SDF Node System Addon
UM-ARM-Lab/pytorch_volumetric
Volumetric structures such as voxels and SDFs implemented in pytorch
aparis69/MarchingCubeCpp
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
iamyoukou/sdf2dWithMPM2D
SDF-based collision detection with MPM-based simulation
iamyoukou/sdf3d
3D Signed Distance Field
rdeits/AdaptiveDistanceFields.jl
Adaptively sampled distance fields in Julia
Flix01/Header-Only-GL-Helpers
A collection of header files that can ease OpenGL programming
Azkellas/mesh_to_sdf
A Mesh to SDF converter, written in rust
tversteeg/distance-field
:capital_abcd: Generate distance field bitmaps--vector compression for games
XrizZ/GLFontRenderer
Text Renderer for your OpenGL Application. Lightweight, High performance and easy to use!
gokselgoktas/sdf-ray-marching
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline