simulator-controls
There are 14 repositories under simulator-controls topic.
wigl/iSimulator
iSimulator is a GUI utility to control the Simulator, and manage the app installed on the simulator.
jxx123/simglucose
A Type-1 Diabetes simulator implemented in Python for Reinforcement Learning purpose
Thorium-Sim/thorium
Platform for starship simulator controls
mpaperno/MSFSTouchPortalPlugin
A plugin which provides a two-way interface between Touch Portal clients and Flight Simulators which use SimConnect, such as MSFS 2020 and FS-X.
dmadison/Sim-Racing-Shields
Add-on circuit boards ("shields") for connecting Arduino development boards to sim racing equipment.
AshishKumar4/AirSimRCplusplus
A System to allow integration of unsupported Radio Controllers with Microsoft AirSim Simulator for Unreal Engine 4 without any coding required, as well as provide general APIs for handling Real Drones.
lasermtv07/faketyper
A CLI software that simulates keyboard typing, with customizable typing speed, amount of errors in the text etc. Fit for ASCII art. For educational purposes only!
Adasha/ed-t16000m
Bindings for Thrustmaster F.16000M HOTAS and mouse in Elite: Dangerous
djmsuman/sim8085
A console based Intel 8085 Simulator
KMC-Workshop2024/KMC-PTT-FlightMIC
ATC PTT handheld Voice MIC. Interactive flight simulation, simulation game simulation peripheral accessories. A batch of simulation design to enhance the sense of immersion and experience of the game is suitable for simulation games, Flight Simulators and Truck Simulators are supported.
PESchoenberg/SQLC
MFD designed to interact with the onboard expert system that runs the DGIIIAI Delta Glider for Orbiter Space Flight Simulator.
studian/SDC_HW03_Behavioral-Cloning
Self-Driving Nano Degree Program : Behaviorial Cloning Project
isaacOstler/Interstellar-Server
Multiplatform, agile, stable, and flexible simulation framework.
PhenomSG/Game_Automata
Game Automata is a project aimed at automating gameplay in Team Fortress 2 while evaluating CPU performance. This tool, primarily designed for testing and educational purposes, simulates keyboard and mouse inputs to control the game, observing how the system handles the load.