skocko
There are 4 repositories under skocko topic.
njmarko/i386-assembly-mastermind-game
Mastermind game coded in i386 assembly language. It uses only one 32 bit register to store the combination.
njmarko/mastermind
Mastermind game with changed rules so that all possible combinations are calculated and points are adjusted accordingly. Known as "Skočko" in Serbia.
njmarko/mastermind-language
Language for the mastermind game in C with Flex and Bison. C++ program is used to generate zero-byte files, and to decode them. Make tool is used to create the compiler and run replays.
AcaMilos/SkockoGame-STM32L4_with_OLED
Game about choosing the right combination of 6 characters.