sound-engine
There are 29 repositories under sound-engine topic.
gurkenlabs/litiengine
LITIENGINE 🕹 The pure 2D java game engine.
utopia-rise/fmod-gdextension
FMOD Studio GDExtension bindings for the Godot game engine
davy7125/polyphone
A soundfont editor for quickly designing musical instruments.
Kermalis/VGMusicStudio
🎵 A program that lets you listen to the music from popular video game formats. 🎵
Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
olofson/audiality2
A realtime scripted modular audio engine for video games and musical applications.
huhx0015/HXAudioPlayer
HX Audio Player: A custom audio wrapper library for Android 2.3 and above. Originally designed as an audio library for games, HX Audio Player is an easy-to-use, alternative approach to implementing music and sound playback into Android applications.
Clownacy/clownaudio
Sound engine that is suitable for video games and other multimedia applications.
Clownacy/Sonic-2-Clone-Driver-v2
Enhanced SMPS 68k Type 1b sound driver, featuring a two-channel DAC driver.
Kermalis/NDSMusicStudio
A tool that lets you listen to and edit the music within a SDAT file.
Clownacy/New-Sonic-CD-SFX-driver
Replacement SFX sound driver for Sonic CD, based on Sonic & Knuckles's driver
DanielPXL/nitro-fs
NDS Filesystem reading and parsing library
amuuu/ava
Open-source sound engine
DLangGamedev/bindbc-soloud
BindBC binding to SoLoud
vlad-the-compiler/pretendo
High-level NES APU emulator for Arduino Uno, Due and ESP32
ollierik/puro
Template-based C++ sound engine
Aikku93/SGE
GBA/DS Sound Driver
Shprrr/SappySharp
A port of Kawa's original Sappy 2006 to C#.
mkachi/RoastingEngine
Simple sound engine supporting wav, ogg, mp3
Clownacy/Clone-Driver-v2-CPP
C++ reimplementation of SMPS 68k Type 1b with major enhancements.
derbibiko/zyne_b
Zyne_B is a modular and programable synthesizer written in Python3. It is a fork of Olivier Bélanger's Zyne
hfmkwi/SapPy
A port of Kawa's original Sappy 2006.
Sciguy1/BRUCESoundEngine
A minimal sound engine that can be used in homebrew games/engines. Uses LWJGL 3.x and parts of 2.x for ease of use with OpenAL.
Zabuzard/JumpPokemon
JumpPokemon is a (not yet finished) 2D Platformer where the player controls a pokemon.
ivan0sokin/micron-api
2D game engine renderer, backend - OpenGL
Squishy47/Sound-Generation-Tool
Using an Xbox controller to control various parameteres of a granulator created as part of my degree.
laqieer/SapPy2
A cross-platform port of Some Shrug's SapPy
vrglab/LowpEngine_
Game engine made with C++ used in C#
wallabra/condemus
Condensed Musicality: a tracker-based music sequencer, with the power and flexibility to let your creative juices flow.