unity-networking
There are 29 repositories under unity-networking topic.
Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
MirageNet/Mirage
Easy to use high performance Network library for Unity 3d
insthync/LiteNetLibManager
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
bthomas2622/facepunch-steamworks-tutorial
A Unity tutorial for Facepunch Steamworks C# Wrapper
dilmerv/XRToolKitWithNGO
XR Toolkit demos with Netcode For GameObjects
Quaint-Studios/Sustenet
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
R-N/UNETTest
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
insthync/EnetUnetTransport
Use ENet as transport for UNET HLAPI
albertxavier100/azure-web-pubsub-transport
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
Blitzy/unity-kinect-bodyposeserver
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
Edward-Khaymanov/Netcode-Chat
Chat system built on unity Netcode for GameObjects with command and voting support
ycarowr/UnityNetworkingAPI
A Unity3D Networking API in C#
R-N/Fort2
Was meant to be a game but discontinued.
Farica-Kimora/Unity-Flask-Launcher
Launch a Flask Server with Unity
justinleemans/uni-networking
Event based networking solution for Unity
NormandErwan/DevicesSyncUnity
Synchronize devices information in real time through Unity Networking.
R-N/ControllerTestAndroid
Use an Android device as a controller for a game on PC
GKaszewski/SpeedKill
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
insthync/LiteNetLibUnetTransport
Use LiteNetLib as transport for UNET HLAPI
R-N/DigEngineTest
A 2D continuous physics engine with time traveling and branching.
R-N/Fort-Release
Bentengan
AlecioDeveloper/ZeLoot-WebSocket-Library-For-Unity-Engine
"ZeLoot" brings a library that facilitates the use of websocket as a client a unity engine. the library comes as the function to solve the problem of {<!---raw (custom)--->} game server creation and also the easy implementation of the websocket in the unity project. The goal is to avoid using third party libraries and have a 100% raw websocket programming using the websocket project programming language library and C# library .net and the project is called "ZL WebSocket" or "ZL WebSocket L" or another more difficult and of little character "ZL WS / ZL WS L" which is a shorthand for "ZeLoot WebSocket Library".
Blitzy/unity-session-socket-client
A Unity library for connecting, sending, and receiving with the session-socket-server.
uuRCnn/Loading_Scene_Manager-Netcode
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
darekaze/fnr-demo
A workable trial of Unity networking using fnr
hyperbting/UNetOverPlugins
Unity Networking High Level API interacting with other assetstore packages
MorelAntoine/Unity-Transport-Layer-Overlay
[Deprecated] Abstract overlay to facilitate the implementation of a communication protocol
NyanHeavy/Vangogh
Simple API Webrequest system for Unity