unity3d-editor

There are 90 repositories under unity3d-editor topic.

  • MassiveCNC

    Language:C#15
  • MyBox

    MyBox is a set of attributes, tools and extensions for Unity

    Language:C#2k
  • Unity-Editor-Toolbox

    Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

    Language:C#1.8k
  • UnityHeapExplorer

    A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.

    Language:C#1.1k
  • merino

    Merino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor

    Language:C#304
  • bobbin

    small Unity editor tool that can automatically download and import Google Docs or Sheets (or anything with a URL) into your Unity project; perfect for collaborating with designers, writers, or translators

    Language:C#192
  • UnityAddressablesBuildLayoutExplorer

    BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.

    Language:C#169
  • UIElementNodeGraph

    A bare bones stripped down version of the shader graph editor using UIElements

    Language:C#152
  • TwentyFiveSlicer

    A Unity package for handling advanced 25-slice sprites.

    Language:C#150
  • UnityUIOptimizationTool

    A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.

    Language:C#145
  • SpriteAuditor

    The missing tool to help you optimize your game

    Language:C#116
  • Code-Node-Editor

    A graph node editor for generating C# scripts using .Net's CodeDOM in Unity.

    Language:C#115
  • Unity-Spline-Editor

    Spline editor extension for Unity.

    Language:C#102
  • scene-view-bookmarks

    Unity editor extension to bookmark scene views.

    Language:C#101
  • UITKEditorAid

    UI Toolkit elements and utilities for custom Editor interfaces in Unity.

    Language:C#90
  • UnityCopyLightingSettings

    Unity editor extension to copy&paste lighting settings from one scene to another.

    Language:C#77
  • UI-Node-Editor

    A Unity node editor for creating Immediate mode UIs

    Language:C#76
  • CategoryTool

    Unity Editor tool to create Categories in the Hierarchy. The Categories work as dividers between GameObjects.

    Language:C#64
  • puerts-component

    puerts框架的扩展插件,通过ts装饰器将ts类的成员变量显示在Unity Inspector面板上,实现类似MoneBehaviour的拖拽赋值功能

    Language:C#54
  • Prefabshop

    Prefab painter for Unity

    Language:C#53
  • ScriptableObjectDropdown

    Dropdown for ScriptableObjects

    Language:C#46
  • Quick-Play-Tool

    Unity3D editor tool to speed up scene switching and playtesting when you are working with multiple scenes.

    Language:C#42
  • CustomizationInspector

    Customize Unity3D inspector by attribute(such as Button, ReadOnly, HideIf etc.) and serializable dictionary.

    Language:C#40
  • big-image-recorder

    big-image-recorder

    Unity Recorder plugin to capture large image sequences.

    Language:C#37
  • TagLayerTypeGenerator

    Generates statically typed classes for the Tags and Layers in your Unity projects automatically, with no manual button pushes required. Simply set and forget!

    Language:C#33
  • selection-history-navigator

    Unity editor extension to navigate between object selections.

    Language:C#32
  • UnityTexture3DAtlasImportPipeline

    A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.

    Language:C#31
  • UnityLoggerExtended

    A custom logger for Unity with custom categories and logs only available on Editor and Development Builds.

    Language:C#28
  • UnityList

    Editor extension to search and download projects from https://UnityList.com/

    Language:C#27
  • UnityMiniEditorIterationProfiler

    Breaking down timings on compilation, assembly reload and enter/exit Play Mode in the simplest way possible. Requires Unity 2019.3 and newer.

    Language:C#24
  • UnityCubemapArrayImportPipeline

    A CubemapArray Import Pipeline for Unity 2019.3 and newer.

    Language:C#18
  • Procedural-City-Generator

    This unity editor script can generate procedural cities in Unity 3D editor itself so there is no need to design the game world in external tools. City is generated at predefined or random points by premetives.

    Language:C#18
  • methodic

    Test and interact with functions in Unity using a GUI.

    Language:C#18
  • MultiGame

    MultiGame is a tool for rapid development in Unity

  • CheckVersion

    Checks for Unity3D updates

    Language:C#17
  • frigg

    🚀 Inspector Tools For Unity Game Engine

    Language:C#16