wavefunctioncollapse
There are 73 repositories under wavefunctioncollapse topic.
marian42/wavefunctioncollapse
Walk through an infinite, procedurally generated city
LingDong-/ndwfc
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
ikarth/wfc_python
An implementation of mxgmn/WaveFunctionCollapse in Python
shawnridgeway/wfc
Go port of the Wave Function Collapse algorithm
benkl/wfc_2D_B3D
2D Wave Function Collapse as Blender Plugin
chloesun/wfc_houdini
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
radium-io/sanity
procedurally generated roguelike game written with rust and amethyst
GameRocket/GenWorld
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
Yuu6883/wfc-cpp
C++ implementation of Wave Function Collapse
FedericoCeratto/wave_function_collapse
Wave function collapse library for Nim
guillemsrr/WFCourse
Procedural generation in Unity, using the wave function collapse algorithm
zetter/route-map-maker
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
Bielwenass/roguelike-idle
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
deadlykam/Duniya_Skapare
A godot tool that creates a grid world using algorithms.
mateuszbugaj/WaveFunctionCollapse
Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
mstop4/WaveFunctionCollapse-GML
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
douze/estm
Wave Function Collapse in Godot Engine
gromgull/triangular-grid-model-synthesis-3d
A quick demo of model synthesis on a triangular grid in react three fiber
ScholliYT/MGAIA-Minecraft
Procedural content generation in Minecraft using the wave function collapse algorithm.
ShyRed/fastwfcnet
WaveFunctionCollapse in C# .Net
erinpentecost/markovr
Higher-order Markov Chains in Rust.
igor-marinescu/wfc
WFC - Wavefunction Collapse Algorithm
Astral-Sheep/WaveFunctionCollapse
Wave function collapse implementation in Godot 4.0
flame-games/wave-function-collapse
Simple wave function collapse with tile model
synnkfps/Wave-Function-Collapse
pythonic way
aju22/Sudoku-Bot
An interactive python program to solve sudoku.
andreyorst/wave-function-collapse
Wave function collapse algorithm implementation in ClojureScript (mirror)
DavidFidge/WaveFunctionCollapse
A C# Wave Function Collapse library for MonoGame plus a tool with samples
douze/wade
Terrain generation using WFC in Unity
Gurvirr/Wave-Function-Collapse
The wave function collapse algorithm is a computational technique used in artificial intelligence and procedural generation. The algorithm iterates through cells with different potential patterns while considering neighbours and constraints. It reduces possibilities, causing patterns to "collapse" into a coherent and visually appealing result.
IndieCoderMM/algo-lab
Collections of interesting algorithms. Visualized using p5.js library.
irzinfante/wfc4j
Library to use the Wave Function Collapse strategy for procedural generation
Meowmeowzers/relacade
A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
Nik-Kras/Wave-Function-Collapse-Grid-World-Maze
Map generation for 2D world. It creates walls using Wave Function Collapse
webcyou-org/wave-function-collapse-rust
Simple wave function collapse with tile model
Xaymar/js-sudoku
A simple 9x9 Sudoku generator using the Wave Function Collapse principles