Entities incorrectly culled at certain third person perspectives
Closed this issue · 7 comments
When the player is positioned in front of blocks, entities are culled at certain third person camera angles despite being otherwise visible on screen
1.20.1 Fabric
All mods:
https://github.com/tr7zw/EntityCulling/assets/145732023/b3cd7c1e-dd4c-4684-acdb-5c35e00b1cf4
Nothing I can do without an example.
Yes
2023-09-21.20-45-52-1.mp4
I've got an exact setup where i reproduced the issue
- Create a world with seed
-5397288099815253827
- Do
/tp @s -101.5 69.0 -37.5 0.0 0.0
- Press F5 twice
you should get this result https://youtu.be/dVzwpJ4Ezao
Yea I noticed that too recently on the latest version. From what I can tell the F5 camera slightly clips into the block, causing this behavior. I will fix that next update by probably making rays starting inside blocks being allowed to pass blocks till it's out once. It should also fix spectator mode hopefully.
Fixed in 1.6.4