A hard-coded name is used instead of the translation key
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Tapacywka commented
I'm working on a resourcepack containing translations of settings menus from different mods into other languages (currently US, UA and RU), and I've noticed that instead of a translation key in the mod name, a hard-coded name is used, so I can't interact with it during the translation. Is it possible to output a separate translation key for the mod name in the language file like all other mods do?
Thijzert123 commented
The "Firstperson" isn't from this mod, but I can fix the EntityCulling one.