PNG's result in artifacts
Opened this issue · 2 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Produce a object with a png texture
2. Load up in processing
3. Watch as your model has random inverted normals
What is the expected output? What do you see instead?
I expect to see a nice model, but with a PNG texture, the model instead
produces artifacts, mostly which appear to be flipped normals.
What version of the product are you using? On what operating system?
OBJLoader 23b, Blender 2.61 (custom build, r43252) is the exporter, Windows 7
Please provide any additional information below.
If you use a JPG, it turns out alright. Could fix the bug or either post
something in the documents about the problem with using PNG's
Original issue reported on code.google.com by Josh.Mi...@gmail.com
on 23 Jan 2012 at 9:35
GoogleCodeExporter commented
Hi Josh,
What you're probably seeing is sorting artefacts from a texture with an alpha
channel. Check the PNG file doesn't have transparency or an alpha channel. At
this stage there is no support for sorting the triangles in the object before
drawing it.
if you can supply a demo of the problem I can tell for sure.
Matt Ditton
Original comment by mattdit...@gmail.com
on 23 Jan 2012 at 9:41
GoogleCodeExporter commented
You were right
Applying a white background / removing the transparency allowed it to display
properly
Thank you for clearing that up
Josh Milas
Original comment by Josh.Mi...@gmail.com
on 25 Jan 2012 at 3:12