`fract` function
SolitudeSF opened this issue · 2 comments
SolitudeSF commented
I was trying to port some glsl shaders with shady
, but i discovered that vmath doesnt provide fract
function. It does provide fractional
proc for floats only, and doesnt generate vector variant, so i dont know what is the intended way for its inclusion and parity with glsl. not a big deal, since we have floor
, but annoying anyway.
treeform commented
I have run into this as well I will be renaming fractional
to fract
and adding support for vectors soon.