mousePrevPos set to zero when mouse not moving on Windows
creikey opened this issue · 2 comments
creikey commented
From this program:
import opengl, windy
let window = newWindow("Windy Basic", ivec2(1280, 800))
window.makeContextCurrent()
loadExtensions()
proc display() =
glClear(GL_COLOR_BUFFER_BIT)
# Your OpenGL display code here
window.swapBuffers()
while not window.closeRequested:
display()
pollEvents()
echo window.mousePrevPos
treeform commented
Thank you for the bug report. I think we fixed it. Feel free to reopen if it still does not work for you.
creikey commented
Thank you for the bug report. I think we fixed it. Feel free to reopen if it still does not work for you.
Just tested the latest update, issue is gone. Thanks for this library, it's really nice to use