Run emulator on 178×128 pixel Monochrome LCD
jabrena opened this issue · 5 comments
Hi, I would like to know it the project could run in this kind of display:
178×128 pixel
Monochrome LCD
The display is part of Lego Mindstorms:
https://www.lego.com/es-ar/mindstorms/products/mindstorms-ev3-31313
The brick run debian and openjdk10
What do you think?
Cheers
Juan Antonio
Hi @jabrena,
while the brick should provide enough computing power to run the emulator, the display doesn't seem to be sufficient. Gameboy have a 160x144 display (which is more or less what the brick can offer), but also 4 colors (or brightness levels) while the brick display is black and white.
What is the most simple game in Gameboy that I could test the emulator with 2 Colors?
In Debian Stretch, the Display driver changed and maybe it could be possible to manage that requirement: 4 colors (or brightness levels)
Juan Antonio
Hi @jabrena,
I think all the games uses 4 colors, even the simplest one, eg. Tetris.
The Coffee GB won't work on EV3 out of the box. It uses the Java Swing library to display the GB screen in a window, while for the Lego brick it'd require a custom graphics driver to talk to the LCD.
Mmmm, maybe you have reason. :(
Thanks for the comment.
Cheers
Juan Antonio