(C) 2016 University of Bristol. See License.txt
Software for the SPDZ and MASCOT secure multi-party computation protocols.
See Programs/Source/
for some example MPC programs, and tutorial.md
for
a basic tutorial. More examples and documentation will be available in the
coming weeks.
See also https://www.cs.bris.ac.uk/Research/CryptographySecurity/SPDZ
- GCC
- MPIR library, compiled with C++ support (use flag --enable-cxx when running configure)
- CPU supporting AES-NI and PCLMUL
- Python 2.x, ideally with
gmpy
package (for testing)
g++
might actually refer to clang, in which case you need to changeCONFIG
to use GCC instead.- It has been reported that MPIR has to be compiled with GCC for the linking to work:
./configure CC=<path to GCC gcc> CXX=<path to GCC g++> --enable-cxx
- Optionally, edit CONFIG and CONFIG.mine so that the following variables point to the right locations:
- PREP_DIR: this should be a local, unversioned directory to store preprocessing data (defaults to Player-Data in the working directory)
- Run make (use the flag -j for faster compilation with multiple threads)
Run:
Scripts/setup-online.sh
This sets up parameters for the online phase for 2 parties with a 128-bit prime field and 40-bit binary field, and creates fake offline data (multiplication triples etc.) for these parameters.
Parameters can be customised by running
Scripts/setup-online.sh <nparties> <nbitsp> <nbits2>
To compile the program in ./Programs/Source/tutorial.mpc
, run:
./compile.py tutorial
This creates the bytecode and schedule files in Programs/Bytecode/ and Programs/Schedules/
To run the above program (on one machine), first run:
./Server.x 2 5000 &
(or replace 5000
with your desired port number)
Then run both parties' online phase:
./Player-Online.x -pn 5000 0 tutorial
./Player-Online.x -pn 5000 1 tutorial
(in a separate terminal)
Or, you can use a script to do the above automatically:
Scripts/run-online.sh tutorial
To run a program on two different machines, firstly the preprocessing data must be
copied across to the second machine (or shared using sshfs), and secondly, Player-Online.x
needs to be passed the machine where Server.x is running.
e.g. if this machine is name diffie
on the local network:
./Player-Online.x -pn 5000 -h diffie 0 tutorial
./Player-Online.x -pn 5000 -h diffie 1 tutorial
Programs can also be edited, compiled and run from any directory with the above basic structure. So for a source file in ./Programs/Source/
, all SPDZ scripts must be run from ./
. The setup-online.sh
script must also be run from ./
to create the relevant data. For example:
spdz$ cd ../
$ mkdir myprogs
$ cd myprogs
$ mkdir -p Programs/Source
$ vi Programs/Source/test.mpc
$ ../spdz/compile.py test.mpc
$ ls Programs/
Bytecode Public-Input Schedules Source
$ ../spdz/Scripts/setup-online.sh
$ ls
Player-Data Programs
$ ../spdz/Scripts/run-online.sh test
In order to compile the MASCOT code, the following must be set in CONFIG or CONFIG.mine:
USE_GF2N_LONG = 1
It also requires SimpleOT:
git submodule update --init SimpleOT
cd SimpleOT
make
If SPDZ has been built before, any compiled code needs to be removed:
make clean
HOSTS must contain the hostnames or IPs of the players, see HOSTS.example for an example.
Then, MASCOT can be run as follows:
host1:$ ./ot-offline.x -p 0 -c
host2:$ ./ot-offline.x -p 1 -c