Cubemap documentation issues
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Shimmen commented
There are several functions in the API that accepts both Cubemap
s and Texture
s, but in most places only Texture
is documented as a valid parameter type. Examples are DrawCall.texture
, Framebuffer.colorTarget
and Framebuffer.depthTarget
.
There are also some missing details around creating cubemaps, specifically for cubemaps without any input textures.