tsoding/snitch

Snitch does not work with teeworlds code base properly

rexim opened this issue · 2 comments

rexim commented

https://github.com/teeworlds/teeworlds

$ snitch list
read datasrc/languages: is a directory
aod commented

Not relevant anymore I think.

Works on latest commit 72ba10c:

oktay@pop-os:~/Programming/thirdparty/teeworlds$ ../../aod/snitch/snitch list
configure.lua:360:                      -- TODO: test if we can find the compiler
datasrc/content.py:660: weapon.firedelay.Set(500) # TODO: fix this
[WARN] `datasrc/languages` is probably a submodule. Skipping it for now...
[WARN] `datasrc/maps` is probably a submodule. Skipping it for now...
src/base/vmath.h:41:    bool operator ==(const vector2_base &v) const { return x == v.x && y == v.y; } //TODO: do this with an eps instead
src/engine/client.h:131:        // TODO: Refactor: should redo this a bit i think, too many virtual calls
src/base/vmath.h:142:   bool operator ==(const vector3_base &v) const { return x == v.x && y == v.y && z == v.z; } //TODO: do this with an eps instead
src/base/vmath.h:220:   bool operator ==(const vector4_base &v) const { return x == v.x && y == v.y && z == v.z && w == v.w; } //TODO: do this with an eps instead
src/engine/client/client.h:147:         struct // TODO: handle input better
src/engine/client/client.h:228:         // TODO: OPT: do this alot smarter!
...
rexim commented

@aod yep, works for me on the latest commit 👍 Thanks for bringing this up!