Snitch does not work with teeworlds code base properly
rexim opened this issue · 2 comments
rexim commented
https://github.com/teeworlds/teeworlds
$ snitch list
read datasrc/languages: is a directory
aod commented
Not relevant anymore I think.
Works on latest commit 72ba10c:
oktay@pop-os:~/Programming/thirdparty/teeworlds$ ../../aod/snitch/snitch list
configure.lua:360: -- TODO: test if we can find the compiler
datasrc/content.py:660: weapon.firedelay.Set(500) # TODO: fix this
[WARN] `datasrc/languages` is probably a submodule. Skipping it for now...
[WARN] `datasrc/maps` is probably a submodule. Skipping it for now...
src/base/vmath.h:41: bool operator ==(const vector2_base &v) const { return x == v.x && y == v.y; } //TODO: do this with an eps instead
src/engine/client.h:131: // TODO: Refactor: should redo this a bit i think, too many virtual calls
src/base/vmath.h:142: bool operator ==(const vector3_base &v) const { return x == v.x && y == v.y && z == v.z; } //TODO: do this with an eps instead
src/base/vmath.h:220: bool operator ==(const vector4_base &v) const { return x == v.x && y == v.y && z == v.z && w == v.w; } //TODO: do this with an eps instead
src/engine/client/client.h:147: struct // TODO: handle input better
src/engine/client/client.h:228: // TODO: OPT: do this alot smarter!
...